Skip to content

Wind Waker Randomizer 1.10.0

Latest
Compare
Choose a tag to compare
@LagoLunatic LagoLunatic released this 06 Jan 22:03
· 418 commits to master since this release

Supported operating systems:

  • The randomizer now officially supports Mac and Linux and offers release builds for those platforms.
  • 32-bit release builds are no longer offered. If you have a 32-bit operating system you must run the randomizer from source.

New features:

  • Added a "Chest Type Matches Contents" (CTMC) option that changes the appearance of each treasure chest depending on the importance of the item randomized into the chest (progress items, dungeon keys, and non-progress items).
  • The progression hints system has been significantly reworked:
    • You can now select who you want to give hints: fishmen, Old Man Ho Ho, King of Red Lions, or any combination of them. (In previous versions all hints were given by fishmen.)
    • There are now four different types of hints you can select to appear instead of one type:
      • Item hints tell you which area contains a particular progression item in this seed. (In previous versions all hints were item hints.)
      • Location hints tell you what item is at a specific location in this seed.
      • Barren hints tell you that an area does not contain any required items in this seed.
      • Path hints tell you that an area contains an item that is logically required to reach a particular goal in this seed.
    • The exact number of hints of each type you want to appear throughout the seed can now be customized.
    • The cryptic text of hints can now be optionally disabled to make the meaning of hints more obvious.
    • Location hints for remote locations that would be time-consuming to check manually can optionally be prioritized over locations that are less out of the way.
  • You can now choose to randomize the following items instead of always starting the game with them: Ballad of Gales, Song of Passing, Magic Meter.
  • You can now choose to start the game with the non-progress charts such as the Submarine Chart and Secret Cave Chart.
  • Added a button to the top of the Player Customization tab to automatically install a custom player model or pack of multiple custom player models from a .zip file.
  • Added an optional tweak to invert the X axis of the compass on the sea so that it works more intuitively.
  • Forest Haven's shore now has a warp which acts as a shortcut allowing you to quickly re-enter the dungeon entrance from the sea after you've already reached it the normal way once.
  • Custom model authors can now change the colors of the sword's slash trail when parrying and when under the Elixir Soup effect.
  • The big pig on Outset now has its color randomized.
  • You can now customize the color of Link's hat and tunic separately from one another.

Changes:

  • Fanning with the Deku Leaf no longer requires you to have magic in your Magic Meter like it did in vanilla. (Flying with the Deku Leaf still consumes magic.)
  • Removed several minor cutscenes from Forest Haven where the camera panned around.
  • Inter-dungeon warp pots now have red-colored smoke to differentiate them from other warp pots.
  • Randomization is now faster, taking a few seconds less to run.
  • Added a command line argument -autoseed that generates a random seed name instead of loading the last used one from settings.txt.
  • The "seed hash" the randomizer adds to the name entry screen is now also included in log files.
  • Improved the randomizer's custom Hurricane Spin item model.

Bug fixes:

  • Fixed permalinks not being properly decoded in some cases when Swordless mode is enabled and starting gear is customized.
  • Fixed the Song of Passing being logically required for Letter from Baito, even though you do not actually need to wait for time to pass for that letter.
  • Fixed the chest the randomizer adds to the DRC miniboss room not appearing on the compass when in a different room.
  • Fixed the number of Tingle Statues you own being displayed incorrectly on the Tingle Tuner's GBA screen.
  • Fixed "Disable Custom Items" in the Player Customization tab not also disabling some details of custom item models, like custom Hookshot targetting reticules and custom gem colors for the Master Sword.
  • Fixed "Reset All Settings to Default" not properly resetting the custom model colors if the casual clothes checkbox was checked.
  • Fixed a bug when secret cave entrances were randomized where hints for the item in the Pawprint Isle Wizzrobe Cave would direct you to the island containing the Pawprint Isle Chuchu Cave instead.
  • Fixed a vanilla crash that could rarely occur when an arrow hits two different things at once (e.g. a Big Octo's body and its eye).
  • Fixed a bug where text added to the game by the randomizer (such as hints) could sometimes be word-wrapped incorrectly.