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於Skill.java中第203行的函式private float getOptionalFloat 其回傳值誤植為cfg.getDouble("damage_scale") 導致設定能力的其他數值時誤用damage_scale的數值 應該為cfg.getDouble(path)
最新的1.12.2及1.7.10版本皆有此bug
The text was updated successfully, but these errors were encountered:
另外,第200行的overload_incr_speed並沒有出現在設定檔中 應該是exp_incr_speed吧?
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zeldacl
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於Skill.java中第203行的函式private float getOptionalFloat
其回傳值誤植為cfg.getDouble("damage_scale")
導致設定能力的其他數值時誤用damage_scale的數值
應該為cfg.getDouble(path)
最新的1.12.2及1.7.10版本皆有此bug
The text was updated successfully, but these errors were encountered: