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unprefabbed broken weapons, made the vermin8 not just suck, deluxe sh…
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…ades not fucked up, made the pot not evil
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RainerLutcha committed Dec 31, 2023
1 parent e63a969 commit 9e7ad80
Showing 1 changed file with 93 additions and 69 deletions.
162 changes: 93 additions & 69 deletions scripts/items/items_game.txt
Original file line number Diff line number Diff line change
Expand Up @@ -22450,25 +22450,35 @@ Fires....... something"
"attribute_class" "mult_dmg"
"value" "2"
}
"sniper only fire zoomed"
{
"attribute_class" "sniper_only_fire_zoomed"
"value" "1"
}
"sniper no charge but can scope"
{
"attribute_class" "mod_sniper_cannot_charge"
"value" "1"
}
"maxammo primary reduced"
{
"attribute_class" "mult_maxammo_primary"
"value" "0.55"
"sniper fires tracer"
{
"attribute_class" "sniper_fires_tracer"
"value" "1"
}
"fire rate penalty"
{
"attribute_class" "mult_postfiredelay"
"value" "1.35"
}
"sniper fires tracer"
{
"attribute_class" "sniper_fires_tracer"
"value" "1"
"max ammo override"
{
"attribute_class" "max_ammo"
"value" "15"
}
"spawn ammo override"
{
"attribute_class" "mod_spawn_ammo_override"
"value" "15"
}

}
Expand Down Expand Up @@ -23283,7 +23293,7 @@ Fires....... something"
"9709"
{
"name" "TF_WEAPON_SMG_MEDIC"
"prefab" "weapon_smg"
//dont prefab
"capabilities"
{
"nameable" "1"
Expand Down Expand Up @@ -24647,10 +24657,15 @@ Fires....... something"
"attribute_class" "mult_spread_scale"
"value" "0.75"
}
"maxammo primary reduced"
"max ammo override"
{
"attribute_class" "mult_maxammo_primary"
"value" "0.60"
"attribute_class" "max_ammo"
"value" "60"
}
"spawn ammo override"
{
"attribute_class" "mod_spawn_ammo_override"
"value" "60"
}
"Burst Fire Size"
{
Expand All @@ -24670,11 +24685,11 @@ Fires....... something"
{
"name" "TF_WEAPON_SHOTGUN_MERC_SECONDARY"
"first_sale_date" "2010/09/29"
"prefab" "weapon_shotgun"
"item_class" "tf_weapon_shotgun_hwg"
"prefab" "weapon_shotgun_multiclass"
"baseitem" "0"
"item_name" "Shotgun"
"item_slot" "secondary"
"anim_slot" "primary"
"show_in_armory" "1"
//this will get executed if its too good
"model_player" "models/weapons/v_models/v_shotgun_merc.mdl"
Expand Down Expand Up @@ -25792,27 +25807,17 @@ Fires....... something"
"weapon spread bonus"
{
"attribute_class" "mult_spread_scale"
"value" "0.40"
}
"fire rate bonus"
{
"attribute_class" "mult_postfiredelay"
"value" "0.70"
"value" "0.50"
}
"Reload time decreased"
{
"attribute_class" "mult_reload_time"
"value" "0.65"
"value" "0.50"
}
"clip size bonus"
{
"attribute_class" "mult_clipsize"
"value" "1.40"
}
"damage penalty"
{
"attribute_class" "mult_dmg"
"value" "0.80"
}
"bullets per shot hidden"
{
Expand Down Expand Up @@ -27958,6 +27963,16 @@ Fires....... something"
"propername" "0"
"attributes"
{
"torso scale"
{
"attribute_class" "torso_scale"
"value" "1.3"
}
"voice pitch scale"
{
"attribute_class" "voice_pitch_scale"
"value" "0.6"
}
"maxammo primary reduced"
{
"attribute_class" "mult_maxammo_primary"
Expand All @@ -27968,30 +27983,15 @@ Fires....... something"
"attribute_class" "mult_maxammo_secondary"
"value" "0"
}
"maxammo grenades1 increased"
{
"attribute_class" "mult_maxammo_grenades1"
"value" "7"
}
"increased jump height"
{
"attribute_class" "mod_jump_height"
"value" "2.30"
}
"move speed bonus"
{
"attribute_class" "mult_player_movespeed"
"value" "1.50"
"value" "1.30"
}
"max health additive bonus"
{
"attribute_class" "add_maxhealth"
"value" "120"
}
"dmg taken from bullets reduced"
{
"attribute_class" "mult_dmgtaken"
"value" "0.55"
"value" "50"
}
}
"used_by_classes"
Expand Down Expand Up @@ -28105,33 +28105,33 @@ Fires....... something"
"SET BONUS: dmg from sentry reduced"
{
"attribute_class" "dmg_from_sentry_reduced"
"value" "0.30"
"value" "0.50"
}
"dmg taken from bullets reduced"
{
"attribute_class" "mult_dmgtaken_from_bullets"
"value" "0.30"
"value" "0.40"
}
"dmg taken from fire reduced"
{
"attribute_class" "mult_dmgtaken_from_fire"
"value" "0.50"
}
"dmg taken from crit reduced"
{
"attribute_class" "mult_dmgtaken_from_crit"
"value" "0.70"
}
"damage force reduction"
{
"attribute_class" "damage_force_reduction"
"value" "2.80"
"value" "3"
}
"dmg taken from blast increased"
{
"attribute_class" "mult_dmgtaken_from_explosions"
"value" "1.30"
}
"dmg taken from crit increased"
{
"attribute_class" "mult_dmgtaken_from_crit"
"value" "1.50"
}
}
"static_attrs"
{
Expand Down Expand Up @@ -28196,6 +28196,11 @@ Fires....... something"
"attribute_class" "mult_maxammo_primary"
"value" "1.30"
}
"Reload time decreased"
{
"attribute_class" "mult_reload_time"
"value" "0.50"
}
}
}
"9793"
Expand Down Expand Up @@ -29750,14 +29755,6 @@ Fires....... something"
"mercenary" "1"
"heavy" "1"
}
"attributes"
{
"SET BONUS: no death from headshots"
{
"attribute_class" "no_death_from_headshots"
"value" "1"
}
}
"visuals"
{
"player_bodygroups"
Expand Down Expand Up @@ -37366,8 +37363,10 @@ Fires....... something"
"tags"
{
"can_deal_damage" "1"
"can_deal_critical_damage" "1"
"can_headshot" "1"
"can_deal_mvm_penetration_damage" "1"
"can_deal_long_distance_damage" "1"
"can_deal_critical_damage" "1"
}
"show_in_armory" "1"
"item_type_name" "#TF_Weapon_Pistol"
Expand Down Expand Up @@ -37913,6 +37912,7 @@ Fires....... something"
"soldier" "1"
"engineer" "1"
"agent" "1"
"saxton" "1"
}
"visuals"
{
Expand Down Expand Up @@ -40228,19 +40228,23 @@ Fires....... something"
}
"30526"
{
"name" "#FC_Weapon_LeverGun"
"prefab" "weapon_sniperrifle"
"item_slot" "primary"
"anim_slot" "primary"
"show_in_armory" "1"
"item_class" "tf_weapon_sniperrifle"
"capabilities"
{
"nameable" "1"
}
"tags"
{
"can_deal_damage" "1"
"can_headshot" "1"
"can_deal_mvm_penetration_damage" "1"
"can_deal_long_distance_damage" "1"
}
"name" "#FC_Weapon_LeverGun"
//dont prefab
"item_slot" "primary"
"anim_slot" "primary"
"show_in_armory" "1"
"item_class" "tf_weapon_sniperrifle"
"item_logname" "hunterrifle"
"item_iconname" "hunterrifle"
"item_type_name" "#TF_Weapon_SniperRifle"
Expand All @@ -40249,6 +40253,8 @@ Fires....... something"
"min_ilevel" "8"
"max_ilevel" "8"
"image_inventory" "backpack/weapons/w_models/w_levergun"
"image_inventory_size_w" "128"
"image_inventory_size_h" "82"
"model_world" "models/weapons/w_models/w_levergun.mdl"
"model_player" "models/weapons/v_models/v_levergun_merc.mdl"
"attach_to_hands" "2"
Expand All @@ -40273,16 +40279,26 @@ Fires....... something"
"attribute_class" "mod_no_scope"
"value" "1"
}
"clip size penalty HIDDEN"
"decapitate type"
{
"attribute_class" "mult_clipsize"
"value" "0.10"
"attribute_class" "decapitate_type"
"value" "1"
}
"sniper fires tracer"
{
"attribute_class" "sniper_fires_tracer"
"value" "1"
}
"damage penalty on bodyshot"
{
"attribute_class" "bodyshot_damage_modify"
"value" "0.80"
}
"mod_recoil_angle"
{
"attribute_class" "mod_recoil_angle"
"value" "10"
}
"max ammo override"
{
"attribute_class" "max_ammo"
Expand All @@ -40294,11 +40310,19 @@ Fires....... something"
"value" "25"
}
}
"static_attrs"
{
"weapon_stattrak_module_scale" "0.676"
"min_viewmodel_offset" "10 0 -10"
}
"visuals"
{
"sound_single_shot" "Weapon_Levergun.Single"
"sound_burst" "Weapon_Levergun.SingleCrit"
}
"mouse_pressed_sound" "ui/item_heavy_gun_pickup.wav"
"drop_sound" "ui/item_heavy_gun_drop.wav"
"particle_suffix" "sniperrifle"
}
"30527"
{
Expand Down

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