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Dialogue text typewriter effect should take longer pauses at periods, commas, custom pause points, etc. #50

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Lamby777 opened this issue Jan 30, 2024 · 3 comments
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dialogs/menus Stuff related to dialog boxes or menus. enhancement New feature or request rust GDExtension Rust-related stuff ui Interface stuff

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@Lamby777
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Leaving this for later. Just gonna use the "visible ratio" property for now so we can get this over with and focus on battle stuff.

@Lamby777 Lamby777 added enhancement New feature or request rust GDExtension Rust-related stuff memo Registries and other "tracker" notes for future reference ui Interface stuff and removed memo Registries and other "tracker" notes for future reference labels Jan 30, 2024
@Lamby777 Lamby777 added this to the Core Functionality Complete milestone Jan 30, 2024
@Lamby777
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yes, this is considered core functionality. if the game is gonna be this focused on dialogue, then it simply isn't complete without customizable points of tension where the system pauses as if a narrator were reading it...

@Lamby777 Lamby777 added the dialogs/menus Stuff related to dialog boxes or menus. label May 10, 2024
@Lamby777
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for "custom pause points" i was thinking we could use a special invisible char and pause extra when we encounter it... something like 0.1s each, that way like 10 of those could equal 1 second of pausing.

@Lamby777
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Lamby777 commented Jun 13, 2024

Branch merged. Yippee. Doing periods and commas stuff after I implement VOX.

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Labels
dialogs/menus Stuff related to dialog boxes or menus. enhancement New feature or request rust GDExtension Rust-related stuff ui Interface stuff
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