[core] Add utility method to get highest job level of char #5686
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
I affirm:
What does this pull request do?
This PR adds a utility function to get the highest level of all jobs of a char. This is useful for implementing retail logic such as fishing fatigue being different if chars highest level is less than 20 (see retail patch notes). This is also useful for private servers that can use the function to implement restrictions to avoid spammers and bots. For example Horizon implements a min highest level of 20 for using yell and for fishing.
Steps to test these changes
There is no user facing LSB implementation as of yet (as fishing data for example is not fully known). Thus one way to test is to add code to like zoning logic that prints to the player their highest level, the test by zoning.