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todo #6
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Worked a bit on enemy drops in pull #10 |
Moved |
Lighting |
Also, we will need data folder in users home. On linux |
Could we alternatively allow this game to be run portable? So for example running the game off of a USB drive. Instead of requiring the game be in the |
Hm. You mean creating a folder with data in the folder, where jar is? |
I mean that files are all just relative (Like how they are now). So for example if the game path is: |
Ok. But we should make folder hidden. And also, maybe we want to pack assets (textures) into jar, so people wont be able to use them |
I don't see why either is necessary. Why should we hide the worlds folder? As for the textures they could just open the jar file like a zip file. |
Ok, but they can delete this folder. SO we need to make sure it is in place each time, we start the game. And maybe host assets some where for backups |
And also, first time player runs the game, where do the assets come from? |
Could always check files against the repo. Lets say the Not the ideal solution since the master branch is subject to change but better than nothing. However I think making sure the folder exists and such is not something worth worrying about right now. I think for running the game we make a zip file like this:
Users extract the zip and double click the |
Ok |
TODO: slopes |
TODO: world time |
TODO: spawn rate |
TODO: make the sand fall |
TODO: Main menu and World Loading states |
A re-work of the world class broke the dirt-grass texture merging. Pull-request #28 has brought the merging back. |
I'm thinking about moving to the LibGDX... |
Yes, thank you! I've just disabled it, because I got a bit stuck with the textures... |
Moved todo list to trello: https://trello.com/b/X3o5KsSG/lasttry-development |
Moved todo list to trello: https://trello.com/b/X3o5KsSG/lasttry-development
Entity ManagerMove back the biomesTool
classMake player able to place blocksEnemy dropsUIInventoryCrimson and Corruption world property, also expert modeUpdate texturesRemoveLuaMod
Build statusUpdate movement methods so that any one can move up and down, while flying.World TimeHardmode world propertySave time to the world fileAnd more to come. Feel free to post more in comments.
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