Releases: Laupetin/OpenAssetTools
Releases · Laupetin/OpenAssetTools
v0.14.1
v0.14.0
What's Changed
- feat: improve info string logging by @Laupetin in #193
- fix: github actions by @Laupetin in #197
- fix: crash on trying to dump referenced iw5 menu by @Laupetin in #195
- feature: dump leaderboard definitions on IW4/IW5 by @diamante0018 in #181
- feature: dump leaderboard definitions on T6 by @diamante0018 in #191
- fix: iw4/iw5 leaderboard column ids by @Laupetin in #199
- fix: warnings preventing release build for MSVC by @Laupetin in #200
- docs: add image demonstrating model export to readme by @Laupetin in #201
- feat: dump and load weapon accuracy tables by @Laupetin in #198
Full Changelog: v0.13.0...v0.14.0
v0.13.0
What's Changed
- refactor: update memory manager api by @Laupetin in #175
- refactor: use template based asset structs for loading manager api by @Laupetin in #176
- feat: log invalid enum values for infostring loaders by @Laupetin in #186
- feat: dump xmodels as gltf/glb by @Laupetin in #182
- feat: make asset lookup work case insensitively entirely by @Laupetin in #188
- fix: gltf bone rotations by @Laupetin in #192
Full Changelog: v0.12.1...v0.13.0
v0.12.1
v0.12.0
What's Changed
- feat: dump iw5 weapons and attachments by @Laupetin in #164
- docs: add documentation about currently supported assets by @Laupetin in #165
- fix: check for NULL string in stringtable check before dumping by @diamante0018 in #171
- feat: load iw5 attachments and weapons by @Laupetin in #172
- maint(iw4): compress rawfiles just like on IW5 (fix zlib mem leak IW4, T5, IW5) by @diamante0018 in #170
Full Changelog: v0.11.0...v0.12.0
v0.11.0
v0.10.1
What's Changed
- refactor: minor code improvements by @Laupetin in #144
- chore: improve readme by @diamante0018 in #145
- fix: crash on trying to link asset with only a referenced asset loaded by @Laupetin in #150
- fix: not reallocating IW5 clipMap pInfo from temp block by @Laupetin in #151
Full Changelog: v0.10.0...v0.10.1
v0.10.0
What's Changed
- maint(premake5): enable /LARGEADDRESSAWARE at least on Windows by @diamante0018 in #132
- docs: link example repos by @Laupetin in #133
- feat: dump t6 WeaponCamo asset as json by @Laupetin in #142
- feat: loading t6 weapon camo by @Laupetin in #143
Full Changelog: v0.9.0...v0.10.0
v0.9.0
What's Changed
- feat: dump t6 materials as json by @Laupetin in #122
- feat: dump t6 shaders by @Laupetin in #123
- do not add duplicate sounds to the sab files by @skiff in #125
- feat: use parameter names from dx11 shaders to resolve material hashes by @Laupetin in #126
- chore: upgrade c++ version to cpp20 by @Laupetin in #127
- chore: use gcc/g++ 13 in CI by @Laupetin in #129
- feat: load t6 materials from json by @Laupetin in #128
Full Changelog: v0.8.3...v0.9.0