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Constants.cs
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Constants.cs
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namespace CursedScraps
{
internal class Constants
{
// Hiding mechanic
public const string HIDING_ALWAYS = "Always";
public const string HIDING_COUNTER = "Counter";
public const string HIDING_NEVER = "Never";
public const string HIDING_COUNTER_NOT_NAMED = "CounterNotNamed";
public const string HIDING_NEVER_NOT_NAMED = "NeverNotNamed";
// Items
public const string CURSE_PILLS = "Anti-curse pills";
// Curse effects
public const string INHIBITION = "Inhibition";
public const string CONFUSION = "Confusion";
public const string CAPTIVE = "Captive";
public const string BLURRY = "Blurry";
public const string MUTE = "Mute";
public const string DEAFNESS = "Deafness";
public const string ERRANT = "Errant";
public const string PARALYSIS = "Paralysis";
public const string SHADOW = "Shadow";
public const string SYNCHRONIZATION = "Synchronization";
public const string SYNC_CORE = "Sync Core";
public const string SYNC_REFLECTION = "Sync Reflection";
public const string DIMINUTIVE = "Diminutive";
public const string EXPLORATION = "Exploration";
public const string COMMUNICATION = "Communication";
public const string COMM_CORE = "Comm Core";
public const string COMM_REFLECTION = "Comm Reflection";
// Popup
public const string ERROR_OCCURRED = "Error occurred";
public const string IMPOSSIBLE_ACTION = "Impossible action";
public const string IMPORTANT_INFORMATION = "Important information";
}
}