/
HttpPort.cs
executable file
·200 lines (168 loc) · 5.75 KB
/
HttpPort.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
namespace Flash411
{
/// This class is just here to enable testing without any actual interface hardware.
/// </summary>
/// <remarks>
/// Eventually the Receive method should return simulated VPW responses.
/// </remarks>
class HttpPort : IPort
{
public const string PortName = "Http Port";
private ILogger logger;
private readonly Uri baseUri;
private List<byte> responseBytes = new List<byte>();
private object sync = new object();
/// <summary>
/// Constructor.
/// </summary>
public HttpPort(ILogger logger)
{
this.logger = logger;
// TODO: Get this from a parameter, and get the GUI to provide it.
this.baseUri = new Uri("http://127.0.0.1:11411/");
}
/// <summary>
/// This returns the string that appears in the drop-down list.
/// </summary>
public override string ToString()
{
return PortName;
}
/// <summary>
/// Pretend to open a port.
/// </summary>
Task IPort.OpenAsync(PortConfiguration configuration)
{
return Task.CompletedTask;
}
/// <summary>
/// Pretend to close a port.
/// </summary>
public void Dispose()
{
}
/// <summary>
/// Send bytes to the remote PCM.
/// </summary>
async Task IPort.Send(byte[] buffer)
{
HttpClient client = new HttpClient();
Uri requestUri = new Uri(baseUri, "/pcm/send?request=" + buffer.ToHex().Replace(" ", "%20"));
var response = await client.GetAsync(requestUri);
this.logger.AddDebugMessage("HttpPort.Send StatusCode: " + response.StatusCode.ToString());
}
/// <summary>
/// Receive bytes from the remote PCM.
/// </summary>
async Task<int> IPort.Receive(byte[] buffer, int offset, int count)
{
List<byte> lastBuffer = null;
lock (sync)
{
lastBuffer = this.responseBytes;
this.responseBytes = new List<byte>();
}
if (lastBuffer.Count == 0)
{
await Receive();
lock (sync)
{
lastBuffer = this.responseBytes;
this.responseBytes = new List<byte>();
}
if (lastBuffer.Count == 0)
{
return 0;
}
}
int copied = 0;
for (int index = 0; (index < count) && (index < lastBuffer.Count); index++)
{
buffer[offset + index] = lastBuffer[index];
copied++;
}
return copied;
}
/// <summary>
/// Discard anything in the input and output buffers.
/// </summary>
public async Task DiscardBuffers()
{
HttpClient client = new HttpClient();
Uri requestUri = new Uri(baseUri, "/pcm/receive");
var response = await client.GetAsync(requestUri);
this.logger.AddDebugMessage("HttpPort.DiscardBuffers StatusCode: " + response.StatusCode.ToString());
}
/// <summary>
/// Sets the read timeout.
/// </summary>
public void SetTimeout(int milliseconds)
{
}
/// <summary>
/// Indicates the number of bytes waiting in the queue.
/// </summary>
/// <remarks>
/// This is hacky:
///
/// For now, you MUST call this before calling Receive.
/// Only because I'm too lazy to add support for /pcm/bytesToRead :-)
/// But that is the right thing to do. Maybe soon.
///
/// For now, the device code always checks this property first so this will suffice.
/// </remarks>
public async Task<int> GetReceiveQueueSize()
{
int result = 0;
// These locks might be pointless. Getting the count is probably thread-safe.
lock (sync)
{
result = this.responseBytes.Count;
}
if (result > 0)
{
return result;
}
await Receive();
lock (sync)
{
result = this.responseBytes.Count;
}
return result;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
private async Task Receive()
{
HttpClient client = new HttpClient();
Uri requestUri = new Uri(baseUri, "/pcm/receive");
var response = await client.GetAsync(requestUri);
this.logger.AddDebugMessage("HttpPort.Receive StatusCode: " + response.StatusCode.ToString());
if (response.StatusCode != HttpStatusCode.OK)
{
return;
}
string body = await response.Content.ReadAsStringAsync();
if (!body.IsHex())
{
this.logger.AddDebugMessage("HttpResponse body is not in hex format.");
return;
}
this.logger.AddDebugMessage("Response body: " + body);
byte[] buffer = body.ToBytes();
lock (sync)
{
responseBytes.AddRange(buffer);
}
}
}
}