This Game was created as part of the course Advanced Game Programming @HTW Berlin
- Central Hookshot mechanic which allows which allows to pull to certain parts of the map
- supporting jump and run mechanics
- simple obstacles
- scoring using time and persistent save of it
- at least three levels which are somewhat difficult
- complex obstacles which move or shoot something
- more advanced movement -> maybe dash or something
- collectible items in the level to enhance score
- sounds that enhance movement and death
- graphics
- paritcle effects on death or hookshot hit
- possible comebat or at least chasing enemies
- random level generation
- random collectible placement
- story integration- why are we here?