A commented and documented implementation of MuZero based on the Google DeepMind paper (Nov 2019) and the associated pseudocode. It is designed to be easily adaptable for every games or reinforcement learning environments (like gym). You only need to add a game file with the hyperparameters and the game class. Please refer to the documentation and the example.
MuZero is a state of the art RL algorithm for board games (Chess, Go, ...) and Atari games. It is the successor to AlphaZero but without any knowledge of the environment underlying dynamics. MuZero learns a model of the environment and uses an internal representation that contains only the useful information for predicting the reward, value, policy and transitions. MuZero is also close to Value prediction networks. See How it works.
This repository is fork of base MuZero implementation. Main target of fork allow higher customiztion and simple usage as library, more simular to OpenAI stable-baseelines.
pip install muzero-baseline
from muzero_baseline.games.abstract_game import AbstractGame
# Create config for agent and network
class MuZeroConfig:
def __init__(self):
self.seed = 0 # Seed for numpy, torch and the game
self.max_num_gpus = None # Fix the maximum number of GPUs to use. It's usually faster to use a single GPU (set it to 1) if it has enough memory. None will use every GPUs available
### Game
self.observation_shape = (1, 1, 4) # Dimensions of the game observation, must be 3D (channel, height, width). For a 1D array, please reshape it to (1, 1, length of array)
self.action_space = list(range(2)) # Fixed list of all possible actions. You should only edit the length
self.players = list(range(1)) # List of players. You should only edit the length
self.stacked_observations = 0 # Number of previous observations and previous actions to add to the current observation
# ...
class Game(AbstractGame):
"""
Game wrapper.
"""
def __init__(self, seed = None):
self.env = gym.make("CartPole-v1")
if seed is not None:
self.env.seed(seed)
# ...
More examples of configs and games can be found in games folder, you can adapt them for you needs.
More information is also available in wiki.
from muzero_baseline.muzero import MuZero
# Initialize config
config = MuZeroConfig()
# Game object will be initialized in each thread separetly
mz = MuZero(TraidingGame, config)
mz.train()
During training agent will save metrics and chekpoints of netowork and replay buffer in results
folder.
%load_ext tensorboard
%tensorboard --logdir ./results
mz.test()
For test in same thread
mz.test_direct()
mz.load_model(
checkpoint_path = 'results/2021-07-15--16-06-15/model.checkpoint',
replay_buffer_path = 'results/2021-07-15--16-06-15/replay_buffer.pkl'
)
- Residual Network and Fully connected network in PyTorch
- Multi-Threaded/Asynchronous/Cluster with Ray
- Multi GPU support for the training and the selfplay
- TensorBoard real-time monitoring
- Model weights automatically saved at checkpoints
- Single and two player mode
- Commented and documented
- Easily adaptable for new games
- Examples of board games, Gym and Atari games (See list of implemented games)
- Pretrained weights available
- Windows support (Experimental / Workaround: Use the notebook in Google Colab)
These improvements are active research, they are personal ideas and go beyond MuZero paper. We are open to contributions and other ideas.
- Hyperparameter search
- Continuous action space
- Tool to understand the learned model
- Support of stochastic environments
- Support of more than two player games
- RL tricks (Never Give Up, Adaptive Exploration, ...)
All performances are tracked and displayed in real time in TensorBoard :
Testing Lunar Lander :
- Cartpole (Tested with the fully connected network)
- Lunar Lander (Tested in deterministic mode with the fully connected network)
- Gridworld (Tested with the fully connected network)
- Tic-tac-toe (Tested with the fully connected network and the residual network)
- Connect4 (Slightly tested with the residual network)
- Gomoku
- Twenty-One / Blackjack (Tested with the residual network)
- Atari Breakout
Tests are done on Ubuntu with 16 GB RAM / Intel i7 / GTX 1050Ti Max-Q. We make sure to obtain a progression and a level which ensures that it has learned. But we do not systematically reach a human level. For certain environments, we notice a regression after a certain time. The proposed configurations are certainly not optimal and we do not focus for now on the optimization of hyperparameters. Any help is welcome.
Network summary:
- Werner Duvaud
- Aurèle Hainaut
- Paul Lenoir
- Contributors
Please use this bibtex if you want to cite this repository (master branch) in your publications:
@misc{muzero-general,
author = {Werner Duvaud, Aurèle Hainaut},
title = {MuZero General: Open Reimplementation of MuZero},
year = {2019},
publisher = {GitHub},
journal = {GitHub repository},
howpublished = {\url{https://github.com/werner-duvaud/muzero-general}},
}
- GitHub Issues: For reporting bugs.
- Pull Requests: For submitting code contributions.
- Discord server: For discussions about development or any general questions.