This project developed a WebGL renderer capable of showing a 3D object in a browser window.
A basic renderer for a 3D textured icosahedron with trimetric perspective and simple animation was developed.
A more advanced renderer for three 3D textured icosahedron with one-point perspective projection was developed. Sinusoidal animation and smooth shading with a white point light source was also implemented.
A successful implementation of stereo render in anaglyph 3D.
Full Phong shading with a normal map and white point light source was added to the advanced renderer with a 3D textured icosahedron with one-point perspective projection and sinusoidal animation.