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map_generator.py
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map_generator.py
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"""
Part of the 7 Days to Die Wiki Content Generator
Copyright (C) 2017 Liam Brandt <brandt.liam@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
"""
import pygame
import struct
from xml.etree import ElementTree
from wiki import get_path_settings, get_variant
def unpack(bin_file, data_type, length_arg=0):
#integer or unsigned integer
if data_type == "i" or data_type == "I":
return int(struct.unpack(data_type, bin_file.read(4))[0])
#short or unsigned short
elif data_type == "h" or data_type == "H":
return int(struct.unpack(data_type, bin_file.read(2))[0])
#string
elif data_type == "s":
return struct.unpack(str(length_arg) + data_type, bin_file.read(length_arg))[0]
#char
elif data_type == "c":
return struct.unpack(data_type, bin_file.read(1))[0]
#byte or unsigned byte
elif data_type == "b" or data_type == "B":
return int(struct.unpack(data_type, bin_file.read(1))[0])
def main():
path_settings = get_path_settings()
source_size = (4096, 4096)
target_size = (1024, 1024)
source_target_ratio = (source_size[0]/target_size[0], source_size[1]/target_size[1])
marker_size = (80, 80)
target_marker_ratio = (target_size[0]/marker_size[0], target_size[1]/marker_size[1])
out_image = pygame.surface.Surface(target_size)
map_image = pygame.transform.smoothscale(pygame.image.load("map.png"), target_size)
circle_image = pygame.transform.smoothscale(pygame.image.load("circle.png"), (int(target_size[0]/target_marker_ratio[0]), int(target_size[1]/target_marker_ratio[1])))
combined_lines = [line.rstrip("\n") for line in open("combined_prefabs.txt")]
root = ElementTree.parse(path_settings["xml_navezgane_prefabs"]).getroot()
prefab_positions = {}
for decoration in root:
prefab_name = get_variant(decoration.attrib["name"])[0]
prefab_position = decoration.attrib["position"]
for combined_line in combined_lines:
param_list = combined_line.split("/")
if prefab_name in param_list:
prefab_name = param_list[0]
#check if we already have another location stored
if prefab_name not in prefab_positions:
prefab_positions[prefab_name] = [prefab_position]
else:
prefab_positions[prefab_name].append(prefab_position)
for prefab_name, position_list in prefab_positions.items():
out_image.blit(map_image, (0, 0))
"""#get the size of the prefab to put marker at the center
tts_file = open(path_settings["folder_prefabs"] + prefab_name + ".tts", "rb")
tts_file.read(4)
size_x = unpack(tts_file, "I")
tts_file.read(4)
size_y = unpack(tts_file, "I")
tts_file.close()"""
for position_string in position_list:
position = position_string.split(", ")
x = int(position[0])
y = int(position[2])
scaled_x = (target_size[0]/2)+(x/source_target_ratio[0])-(target_size[0]/target_marker_ratio[0]/2)
scaled_y = (target_size[1]/2)+(-y/source_target_ratio[1])-(target_size[1]/target_marker_ratio[1]/2)
out_image.blit(circle_image, (int(scaled_x), int(scaled_y)))
pygame.image.save(out_image, path_settings["folder_map_images"] + "map_" + prefab_name + ".jpg")
main()