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Releases: LibPdIntegration/LibPdIntegration

LibPdIntegration v2.2.0

24 Oct 16:00
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LibPdIntegration v2.1.3

03 Oct 12:54
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Bugfix release:

  • Fixed issue on OSX where Unity would hang on deletion of multiple instances when some were disabled.

LibPdIntegration v2.1.2

29 Apr 15:52
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Bugfix release:

  • Fixed bug where Unity would call libpd functions when no patch was loaded, causing a crash in Unity 2021.1.

LibPdIntegration v2.1.1

04 Dec 12:46
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Bugfix release:

  • Fix for libpd not getting re-initialised if you Destroy-ed all your active instances of LibPdInstances and then tried to instantiate a new one.

LibPdIntegration v2.1.0

03 Dec 11:48
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The main feature of this release is the addition of Linux and iOS support.

There are also a couple of bug fixes:

  • libpd instances weren't getting deleted when their GameObject was destroyed, but only when the application quit. That's fixed now.
  • The print hook was getting reset when any LibPdInstance was destroyed, meaning any remaining instances would be unable to pipe messages to the console.

(I've also updated the readme and the wiki, as some of the information was a bit out of date)

LibPdIntegration v2.0.2

23 May 11:12
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Bugfix release:

  • Switched over to queued version of libpd.
  • Fixed bug where multiple instances would break libpd → Unity communication.
  • Added GetDollarZero() method.

LibPdIntegration v2.0.1

30 Apr 12:34
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Bugfix release:

  • Fixes bug with libpd crashing Windows 64-bit builds when using certain PD objects.
  • Fixes path bug where builds sometimes couldn't see PD patches.

LibPdIntegration v2.0.0

25 Jul 16:38
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Updated LibPdIntegration to use UnityEvents instead of C# events and delegates.

LibPdIntegration v1.0.0

18 Jul 09:12
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Initial release of the LibPdIntegration libpd wrapper for Unity.