Library editor: Use GraphicsScene::itemsBoundingRect() to select all items #1243
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The
currentGraphicsItem
is always empty (there is no insert anywhere) so it returned always empty rect.After this PR, for
selectAll
functionality, the entiregraphicsScene
for retrieving entire content rect is used.Maybe the solution is wrong, probably I missed intent of
currentGraphicsItem
. The board and schematic does this differently.One architecture misconception is that on symbol it is reference, on package it is shared pointer so probably there is really unfinished rework.
There should be no style bugs because I tried to run
dev/format_code.sh
馃槂Added by @ubruhin:
Fixes #1179