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Implement OpenGL support #36

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LibreVR opened this issue Apr 24, 2016 · 2 comments
Closed

Implement OpenGL support #36

LibreVR opened this issue Apr 24, 2016 · 2 comments
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@LibreVR
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LibreVR commented Apr 24, 2016

Seems like Oculus Video needs OpenGL to work, ramping up the priority on implementing that backend.

@LibreVR LibreVR added this to the 0.5 milestone Apr 24, 2016
@KLWN
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KLWN commented Apr 30, 2016

so excited :)

@LibreVR
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LibreVR commented May 14, 2016

Done, though it's still missing mirror texture support.

@LibreVR LibreVR closed this as completed May 14, 2016
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