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A GLFW3 haskell example that actually works. Hacked together from parts from other people. Demonstrates use of VBO's and shaders, e.g. this is "modern OpenGL" and not fixed function. Also, it uses the wonderful par construct to update the rect angles, just because.

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Lifelovinglight/GLFW-sandbox

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A GLFW3 haskell example that actually works. Hacked together from parts from other people. Demonstrates use of VBO's and shaders, e.g. this is "modern OpenGL" and not fixed function. Also, it uses the wonderful par construct to update the rect angles, just because.

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