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Cubism 4 SDK for Unity R7

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@wada-at-live2d-com wada-at-live2d-com released this 25 May 02:48
· 12 commits to master since this release
f35c939

Added

  • The number of render textures used can now be increased arbitrarily.
    • The maximum number of masks when using multiple render textures has been increased to "number of render textures * 32".
    • You can also continue to use the pre-R6_2 method.
  • Importing a model now generates a MaskTexture asset containing the model's name.
    • It is generated only if the model prefab has not been generated.
  • Add the function of checking consistency on importing a MOC3. (CubismMoc.CreateFrom)
  • Add component for changing Multiply Color / Screen Color from parent part.
    • Components are automatically added to each part object of the model when the model is imported.

Fixed

  • Fix to improve physics and rendering performance. by @ppcuni
  • Fix an issue with ResetSwapInfoFlags function where flags were not initialized correctly. by @ppcuni