Releases: LoganDark/fabric-splash
1.2.0-beta.1+1.17
1.2.0
- Renamed fgColor and bgColor to logo and bg respectively (in the config file)
- Fixed a bug where the config file would accumulate newlines endlessly
- Added more options for controlling the color of the loading bar separately from the logo (for WaffleWizard119)
- Added Turkish language translations
v1.1.1
v1.1.0: Merge branch 'master' of https://github.com/LoganDark/fabric-splash i…
Added a few localizations, and you can now hide the buttons on the config screen by pressing the grave accent key (`)
Also embedded the Fabric language Kotlin library, so you no longer need to install it separately
The best version
It's identical to 1.0.3 except for the addition of LOL
v1.0.3: Clamp texture coordinates to edge
Fix thin bars on either side of the "studios" text of the logo
It was caused by the scaling algorithm picking up pixels from the center of the logo when scaling the edges. I fixed it by changing the wrapping mode so that the logo doesn't wrap around.
v1.0.2: Fix build
Fix the logo entirely, removing all darkness around the edges and ensuring perfect color accuracy
This is done by premultiplying the alpha into a second image while the logo is loaded into the resource manager, and drawing that one instead of the default one (using the blending function to tint the color, rather than glColor4f). Basically it means that the issue is fixed.