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I've noticed layers of any child of any CSG model get assigned to that model's layer on play / build.
This is due to the AssignLayerToChildren call in MeshInstanceManager.OnBuild.
This causes plenty of issues in my setup though, where sometimes I will add non-CSG elements with specific layers as children of the CSG model.
So far it seems that disabilng the call doesn't do any harm, but I'm not sure if it could.
The text was updated successfully, but these errors were encountered:
Can you try version 1.558, this should've been fixed there?
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LogicalError
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I've noticed layers of any child of any CSG model get assigned to that model's layer on play / build.
This is due to the AssignLayerToChildren call in MeshInstanceManager.OnBuild.
This causes plenty of issues in my setup though, where sometimes I will add non-CSG elements with specific layers as children of the CSG model.
So far it seems that disabilng the call doesn't do any harm, but I'm not sure if it could.
The text was updated successfully, but these errors were encountered: