Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Layers of children get cleared on play / build #293

Closed
lazlo-bonin opened this issue May 24, 2019 · 1 comment
Closed

Layers of children get cleared on play / build #293

lazlo-bonin opened this issue May 24, 2019 · 1 comment
Assignees
Labels

Comments

@lazlo-bonin
Copy link

I've noticed layers of any child of any CSG model get assigned to that model's layer on play / build.

This is due to the AssignLayerToChildren call in MeshInstanceManager.OnBuild.

This causes plenty of issues in my setup though, where sometimes I will add non-CSG elements with specific layers as children of the CSG model.

So far it seems that disabilng the call doesn't do any harm, but I'm not sure if it could.

@LogicalError
Copy link
Owner

Can you try version 1.558, this should've been fixed there?

@LogicalError LogicalError self-assigned this Sep 11, 2019
@LogicalError LogicalError added this to the Current Issues milestone Sep 11, 2019
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

3 participants