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Handling

Ernesto Luis (aka Lohkdesgds Lhuminury) edited this page Mar 24, 2021 · 7 revisions

Handling/...

Handling is made of basic, but very important things, including better exception class for exceptions, path handling and library initialization.
There is a Handling.h header that includes all "Handling" headers.


Included:

  • Lunaris (rebrand & dev)
  • LSWv5
    • _Macros
    • Handling
    • Tools
      • AdvancedShared
      • Any
      • Common
      • CString
      • FastFunction
      • Future
      • Hash
      • Launcher
      • Resource
      • Stopwatch
      • SuperFunctionalMap
      • SuperMap
      • SuperMutex
      • SuperPair
      • SuperResource
      • SuperThread
    • Interface
      • Bitmap
      • Camera
      • Color
      • Config
      • Connection
      • DelayedTask
      • Display
      • Downloader
      • EventCustom
      • Events
      • EventTimer
      • Font
      • Logger
      • Mixer
      • PathManager
      • Sample
      • SmartFile
      • Target
      • Track
      • Vertex
      • Voice
    • Work
      • Block
      • BubbleFX
      • Button
      • Collisioner
      • GameCore
      • ProgressBar
      • ShineFX
      • Sprite
      • Text
      • TextInput
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