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Considering this, a player can craft a fuel can from 27 leaves blocks with little processing time. In comparison the default setup from this mod produce a fuel can from 144 leaves blocks with some processing time.
To me, this mostly defeat the purpose of building and using a refinery for a player.
Now I'm unsure what could be the best approach to better balance this, other then removing the compatibility patch. But I'd like to argue this shortcut shouldn't be possible out-of-the-box with default settings.
Perhaps this could be balanced by introducing some kind of "purrifying" mechanic for alternate source of biofuel ?
The text was updated successfully, but these errors were encountered:
There are several options in the settings menu to adjust the modification to your own preferences (Biomass input / Bottle output) . However, an optimal balance is still not possible.
There's a balancing issue around the production of biofuel from this compatibility patch:
For some context, basic_materials crafting recipe for oil_extract is:
Considering this, a player can craft a fuel can from 27 leaves blocks with little processing time. In comparison the default setup from this mod produce a fuel can from 144 leaves blocks with some processing time.
To me, this mostly defeat the purpose of building and using a refinery for a player.
Now I'm unsure what could be the best approach to better balance this, other then removing the compatibility patch. But I'd like to argue this shortcut shouldn't be possible out-of-the-box with default settings.
Perhaps this could be balanced by introducing some kind of "purrifying" mechanic for alternate source of biofuel ?
The text was updated successfully, but these errors were encountered: