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gg
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e1_cs_pelican1
(script command e1_cs_pelican1
(begin
(ai_place e1_fld_inf3/carrier0)
(ai_place e1_fld_inf3/carrier1)
(ai_place e1_fld_inf3/starting_locations_2)
(sleep 1)
(objects_attach (ai_vehicle_get ai_current_actor) chief_rear (ai_get_object e1_fld_inf3/carrier0))
(objects_attach (ai_vehicle_get ai_current_actor) pelican_e (ai_get_object e1_fld_inf3/carrier1))
(objects_attach (ai_vehicle_get ai_current_actor) pelican_e (ai_get_object e1_fld_inf3/starting_locations_2))
(cs_fly_by pelican1/p0)
(set g_e1_talk 1)
(set g_e1_pelican1_entering True)
(cs_fly_by pelican1/p3)
(objects_detach (ai_vehicle_get ai_current_actor) (ai_get_object e1_fld_inf3/carrier0))
(objects_detach (ai_vehicle_get ai_current_actor) (ai_get_object e1_fld_inf3/carrier1))
(objects_detach (ai_vehicle_get ai_current_actor) (ai_get_object e1_fld_inf3/starting_locations_2))
(sleep 1)
(wake e1_carrier_drop)
(set g_e1_talk 2)
(set g_e1_pelican1_unloaded True)
(cs_fly_by pelican1/p4)
(cs_fly_by pelican1/p5)
(ai_erase e1_cs_pelican1)
)
)
e1_carrier_drop
(script dormant e1_carrier_drop
(begin
(object_set_velocity (ai_get_object e1_fld_inf3/carrier0) -5 0 0)
(object_set_velocity (ai_get_object e1_fld_inf3/carrier1) -7 0 0)
(object_set_velocity (ai_get_object e1_fld_inf3/starting_locations_2) -7 0 0)
(sleep 30)
(unit_set_current_vitality (ai_get_unit e1_fld_inf3/carrier0) 0.1 0)
(unit_set_current_vitality (ai_get_unit e1_fld_inf3/carrier1) 0.1 0)
(unit_set_current_vitality (ai_get_unit e1_fld_inf3/starting_locations_2) 0.1 0)
)
)
e1_cs_pelican1
(script command e1_cs_pelican1
(begin
(ai_place e1_fld_inf3/carrier0)
(ai_place e1_fld_inf3/carrier1)
(sleep 1)
(objects_attach (ai_vehicle_get ai_current_actor) chief_rear (ai_get_object e1_fld_inf3/carrier0) )
(objects_attach (ai_vehicle_get ai_current_actor) pelican_e (ai_get_object e1_fld_inf3/carrier1) )
(cs_fly_by pelican1/p0)
(set g_e1_talk 1)
(set g_e1_pelican1_entering True)
(cs_fly_by pelican1/p3)
(objects_detach (ai_vehicle_get ai_current_actor) (ai_get_object e1_fld_inf3/carrier0))
(objects_detach (ai_vehicle_get ai_current_actor) (ai_get_object e1_fld_inf3/carrier1))
(sleep 1)
(wake e1_carrier_drop)
(set g_e1_talk 2)
(set g_e1_pelican1_unloaded True)
(cs_fly_by pelican1/p4)
(cs_fly_by pelican1/p5)
(ai_erase e1_cs_pelican1)
)
)
e1_carrier_drop
(script dormant e1_carrier_drop
(begin
(object_set_velocity (ai_get_object e1_fld_inf3/carrier0) -5 0 0)
(object_set_velocity (ai_get_object e1_fld_inf3/carrier1) -4 0 0)
(sleep 30)
(unit_set_current_vitality (ai_get_unit e1_fld_inf3/carrier0) 0.1 0)
(unit_set_current_vitality (ai_get_unit e1_fld_inf3/carrier1) 0.1 0)
)
)