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Commented out non-existing hatching sound
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The game tried to play sound files 80-82 that do not exist in the
sound.dat
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Loobinex committed Aug 14, 2018
1 parent 34e5619 commit 589b176
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion src/thing_objects.c
Expand Up @@ -1157,7 +1157,8 @@ long food_grows(struct Thing *objtng)
nobjtng->move_angle_xy = ACTION_RANDOM(0x800);
nobjtng->food.byte_15 = ACTION_RANDOM(0x6FF);
nobjtng->food.byte_16 = 0;
thing_play_sample(nobjtng, 80 + UNSYNC_RANDOM(3), 100, 0, 3u, 0, 1, 256);
//TODO include chick hatching sounds in sound.dat
//thing_play_sample(nobjtng, 80 + UNSYNC_RANDOM(3), 100, 0, 3u, 0, 1, 256);
if (!is_neutral_thing(nobjtng)) {
struct Dungeon *dungeon;
dungeon = get_dungeon(nobjtng->owner);
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