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- "Damage Amount Flashes" in the HUD options added. This turns on/off…
… the display of the PLAYER'S damage flashes. Suggested by Kyle873 after a short complaint and was something I never considered as an option until now. Thanks Kyle :Kappa: - Set "Notch Detail" in HUD Options to default at "Medium [50/2%]". Having it default to "Very High [200/0.5%]" is generally too resource demanding for most people even on good PCs in big and monster heavy maps. V: - Cacodemon-type monsters no longer ShadowSplit nearly as often from Holy-elemental attacks [i.e. Diaris Bow, Raging Spirits] <.< - ZScript set to 4.1 from 3.7 :V [4.1.0 of GZDoom will now be required to use w/ Aetherius though] - Fixed a bunch of things causing deprecation warnings from the 3.7 to 4.0 jump -
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Original file line number | Diff line number | Diff line change |
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@@ -1,4 +1,4 @@ | ||
version "3.7" | ||
version "4.1" | ||
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#include "zscript/dvds-statusbars.zc" | ||
#include "zscript/dvds-eventhandlers.zc" | ||
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