-
Notifications
You must be signed in to change notification settings - Fork 33
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Feature request: Animate sprite sequence 193 (Plant 3) #449
Comments
Another interesting find Rapora. I'm guessing they wanted them animated but noticed it looked too overdone in-game, and then stuck with the first frame |
lahm86
added a commit
to lahm86/TR1X
that referenced
this issue
Apr 7, 2024
This allows room sprites that are part of a sequence with more than one texture to be animated. This occurs at the same rate as regular animated textures. Resolves LostArtefacts#449.
lahm86
added a commit
to lahm86/TR1X
that referenced
this issue
Apr 7, 2024
This allows room sprites that are part of a sequence with more than one texture to be animated. This occurs at the same rate as regular animated textures. Resolves LostArtefacts#449.
lahm86
added a commit
to lahm86/TR1X
that referenced
this issue
Apr 7, 2024
This allows room sprites that are part of a sequence with more than one texture to be animated. This occurs at the same rate as regular animated textures. Resolves LostArtefacts#449.
lahm86
added a commit
to lahm86/TR1X
that referenced
this issue
Apr 8, 2024
This allows room sprites that are part of a sequence with more than one texture to be animated. This occurs at the same rate as regular animated textures. Resolves LostArtefacts#449.
lahm86
added a commit
that referenced
this issue
Apr 8, 2024
This allows room sprites that are part of a sequence with more than one texture to be animated. This occurs at the same rate as regular animated textures. Resolves #449.
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
In Cistern and Tomb of Tihocan, there is a sprite sequence 193 called Plant 3. These plants are found in many water areas like here (Cistern, central pool) and here (Tomb of Tihocan, after the long slide).
As you see in this video, the sprite has actually 4 frames that play out a waving animation.
plant3.mp4
Yet, none of these plants are moving. And it also seems – as supported by the screenshots above – that all of the plants use the first frame. I have found no variation. This is the case on Ps1 too (based on some YouTube videos I watched).
Why are the extra frames not used, neither for animation or for having different looking plants? In the lack of better knowledge, I guess it's an error from Core. It would be nice to utilise them and that's why I'm requesting to animate the plants and bring them to life.
If you have more information or explanation what are the extra frames for, be sure to share it :)
A word of warning though. At least in custom level building when playing with sprites, they tend to break stuff in unexpected ways. So, if something is done to this, be careful? []:
The text was updated successfully, but these errors were encountered: