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Release 2.16

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@github-actions github-actions released this 20 Sep 10:17
· 379 commits to develop since this release
0df2faa
  • added a new rendering mode called "framebuffer" that lets the game to run at lower resolutions (#114)
    (forces players to reset their bilinear filter setting)
  • added the current music track and timestamp to the savegame so they now persist on load (#419)
  • added the triggered music tracks to the savegame so one shot tracks don't replay on load (#371)
  • added forward/backward input detection in line with TR2+ for jump-twists (#931)
  • added an option to restore the mummy in City of Khamoon room 25, similar to the PS1 version (#886)
  • added a flag indicating if new game plus is unlocked to the player config which allows the player to select new game plus or not when making a new game (#966)
  • changed sprite-based pickups to 3D pickups when the 3D pickups option is enabled (#257)
  • changed the installer to always overwrite all essential files such as the gameflow and injections (#904)
  • changed the data injection system to warn when it detects invalid or missing files, rather than preventing levels from loading (#918)
  • changed the gameflow to detect and skip over legacy sequence types, rather than preventing the game from starting (#882)
  • fixed Natla's gun moving while she is in her semi death state (#878)
  • fixed an error message from showing on exiting the game when the gym level is not present in the gameflow (#899)
  • fixed the bear pat attack so it does not miss Lara (#450)
  • fixed some incorrectly rotated pickups when using the 3D pickups option (#253)
  • fixed dead centaurs exploding again after saving and reloading (#924)
  • fixed the incorrect starting animation on centaurs that spawn from statues (#926, regression from 2.15)
  • fixed jump-twist animations at times being interrupted (#932, regression from 2.15.1)
  • fixed walk-run-jump at times breaking when TR2 jumping is enabled (OG bug in TR2+) (#934)
  • fixed Lara jumping late with TR2 jumping enabled, as compared to normal TR1 jumping when entering the run animation initially (#975)
  • fixed the reset and unbind progress bars in the controls menu for non-default bar scaling (#930)
  • fixed original data issues where music triggers are not set as one shot (#939)
  • fixed a missing enemy trigger in Tomb of Tihocan (#751)
  • fixed incorrect trapdoor triggers in City of Khamoon and a switch trigger in Obelisk of Khamoon (#942)
  • fixed the setup of two music triggers in St. Francis' Folly (#865)
  • fixed data portal issues in Atlantean Stronghold that could result in a crash (#227)
  • fixed the camera in Natla's Mines when pulling the lever in room 67 (#352)
  • fixed flame emitter saving and loading which caused rare crashing (#947)
  • fixed new game plus not working if enable_game_modes was set to false (#960, regression from 2.8)
  • fixed Alt-Enter triggering game actions (#979, regression from 2.15)
  • fixed Natla spinning in her semi-death and second phases when more than one is active in the level (#906)
  • fixed FPS counter, perspective filter and texture filter not always saved when changed from keyboard (#988)
  • moved the enable_game_modes option from the gameflow to the config tool and added a gameflow option to override (#962)
  • moved the enable_save_crystals option from the gameflow to the config tool (#962)
  • improved Spanish localization for the config tool
  • improved support for windowed mode (#896)