- I have a lot of stub Build Configs that should be moved to Experimental
- Move Analyzers folder to Content
- Delete Resources folder and have a Content/Managers folder with all the managers
- Add Content/Bootloader folder where the bootloader prefab will live?
- Everything but Core will eventually have defines to disable them, and eventually I'll make "Manager" prefabs for each of these categories.
- Hierarchy
- Core
- Audio - Simple Scriptable Object based Audio system
- Networking -
- Gameplay -
- Haven - An XR interaction framework built on top of Unity's XR Interaction Toolkit
- Gameplay -
- PlayFab - A PlayFab Wrapper with caching and dialogs for Login, Updating DisplayName, Etc
- LBE - A set of managers needed to make a LBE Game
- Misc - Random Code: Unity's Guid Based References, Lost Signals Interactive Plants and a English Word Dictionary
- Experimental - Almost everything in here is trash and should be removed
- Core
- Requires PlayFab Accout
- Requires Azure PubSub Account
- Requires Azure Functions Account
- Requires Cosmos DB Account
- Requires a Google Maps SDK Account
- Add Addressables to project and create required data
- Add Lost Library and all dependencies (editing manifest.json)
- Edit App Configs
- Create Bootloader Scene (Add to Build Settings)
- Drag in Bootloader Prefab
- Create Managers Scene (Add to Addressables)
- Drag in all Manager prefabs you whish to have in your project