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LotteMakesStuff/README.md

Hi there 👋 Buy Me a Coffee at ko-fi.com Become a Patron!

Hi im Lotte and i make stuff! Mostly videogames and Unity stuff, you can find a whole bunch of it here 💖

Hyper Gunsport Gunsport John Wick Hex PlagueInc The Swindle

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  1. LMS.Version LMS.Version Public

    Super simple auto build version tool

    ShaderLab 42 5

  2. SimplePhysicsDemo SimplePhysicsDemo Public

    A simple lil demo showing a jobified physics system

    C# 215 22

  3. Code running pack! two property draw... Code running pack! two property drawing scripts that make it super easy to trigger code via buttons in the inspector, and get feedback! [TestButton] draws you little buttons that call a method on your MonoBehaviour, and [ProgressBar] give you a great way to show feedback from long running methods. These are *super* helpful for things like procedural generation
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    using UnityEngine;
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    using System.Collections;
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    public class InspectorButtonsTest : MonoBehaviour
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    {
  4. TrafficLight control/layout/property... TrafficLight control/layout/property drawer: Adds a new editor control that draws lil Traffic Lights in the inspector. its really useful for visualizing state. For example, checkboxes can be hard to read at a glace, but a Red or Green status light is easy! Recommend you use the attached package, as it has all the icon image files.
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    // Non Editor code
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    using System.Collections;
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    using System.Collections.Generic;
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    using UnityEngine;
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  5. [Autohook] property drawer for unity... [Autohook] property drawer for unity - Add this [Autohook] attribute to a property to and the inspector will automagically hook up a valid reference for you if it can find a component attached to the same game object that matches the field you put it on. You can watch a demo of this in action here https://youtu.be/faVt09NGzws <3
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    // NOTE DONT put in an editor folder!
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    using UnityEngine;
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    public class AutohookAttribute : PropertyAttribute
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    {
  6. MinMax property drawer for Unity - A... MinMax property drawer for Unity - Add a [MinMax] attribute to a property to draw a useful min/max setting slider.
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    // NOTE DONT put in an editor folder
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    using UnityEngine;
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    public class MinMaxAttribute : PropertyAttribute