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Don't rely on the server always sending full updates
Instead, process the local state and process partial state updates The update state function is called at 60 FPS Should probably look to have that tickPeriod passed from the server, but currently we do everything @ 60 FPS Undo everything set in setupGame() in stopGame() Respect welcome config Add shitty software notice to client README Use bower Use Array.find and a polyfill therefor Minify JS output if on CI
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@@ -6,3 +6,6 @@ insert_final_newline = true | |
charset = utf-8 | ||
indent_style = space | ||
indent_size = 4 | ||
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[Makefile] | ||
indent_style = tab |
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{ | ||
"name": "tatsoryk-client", | ||
"description": "Implementation of the client for Tatsoryk", | ||
"authors": [ | ||
"nabijaczleweli <nabijaczleweli@gmail.com>", | ||
"Cat Plus Plus <piotrlegnica@piotrl.pl>", | ||
"Lalaland <ethan.steinberg@gmail.com" | ||
], | ||
"license": "MIT", | ||
"keywords": [ | ||
"game", | ||
"lounge", | ||
"client" | ||
], | ||
"homepage": "https://github.com/LoungeCPP/Tatsoryk", | ||
"private": true, | ||
"dependencies": { | ||
"ts-polyfills": "git://github.com/nabijaczleweli/ts-polyfills.git#deploy", | ||
"victor": "^1.1.0", | ||
"Keypress": "^2.1.4" | ||
} | ||
} |
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