Fixing the game one module at a time.
This is a collection of modules for the AirSkyBoat/LandSandBoat FFXI server emulator. I don't currently run an emulation server, but over the years I've had many ideas for one, so I made this repository for my ideas.
These modules are free for anyone to use on their own server, and I encourage it. If your server runs any of these modules, feel free to drop me a message, I'm always happy to hear about it.
- Custom Chest System
Add new Treasure Chests and respective keys to any zone using a simple lua template
- Custom Clamming System
Add the Clamming System from Purgonorgo Isle, complete with a fully scripted NPC, to any zone in the game, using a simple lua template
- Custom HELM System
Add new Harvesting Points, Excavation Points, Logging Points and Mining Points to any zone in the game, using a simple lua template
- Custom NM System
Add new Notorious Monsters (Lottery, Instant, Timed, Popped) to any zone in game, with a simple lua template
- Custom Util
The backbone of my custom systems, provides utilities for scripting authentic custom dialog, distributing items from weighted tables with modifiers, and overriding duplicated entities
- HELM Claim System
Retrict the use of gathering points for 10 seconds to the first player who uses them.
- Ironman Mode
Ironman is similar to "self-found" in other games. Players will need to personally gather all of the materials they need for adventuring and craft or source each item on their own. The module comes with fully scripted NPCs to handle Ironman status and issuing of rewards.
- Jeuno Valeriano
Provides access to Troupe Valeriano's services in Jeuno during a conquest tally tie when they are usually unavailable
- Oztroja Escape
Allows players to escape the final floor of Castle Oztroja in classic FF fashion
- Pre-Zilart
A module designed to recreate the 2002 era experience from before RotZ (the first expansion).
- Reasonable EXP
Flatten the EXP curve that was artificially inflated to lengthen the game during era.