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RAT 2.0.0

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@Lukas22041 Lukas22041 released this 02 Feb 20:27
· 121 commits to main since this release

Originaly meant as a bigger update, since 0.97a is out now i decided to release this patch half-finished for now.
So included is a lot of reworks, but none of the final abyssal depths starsystem, which would have included the boss, that is now planned to release at a later date.

Important: Not all Dependencies are updated yet, though from my short testing, just changing each dependencies version number ("0.97a-RC6" in mod_info.json) should do the job.
Theres also a bug until the starsector hotfix that causes you to randomly get the Transverse Jump ability if you spend some time in the abyss, dont question it.

-> Updated to 0.97a.
-> Renamed the "Abyss" to the "Abyssal Depths"
-> Made the abyssal depths smaller.
-> Reworked Hull-Alterations, they are no longer s-mods and their item is refunded on removal.
-> Reduced the Droprate of Hull-Alterations in the abyssal depths.
-> Reworked the Shipsystems of all baseline abyss ships.
-> All baseline abyss ships have their previous built-in hullmod replaced with "Abyssal Adaptability", which provides buffs depending on which core that is installed.
-> Reworked the stats of the Morkoth-Class, being now much less tanky and being much more maneuverable.
-> Reworked the chronos and cosmos core skills.
-> New Portraits for chronos and cosmos cores (Thanks to Selkie)
-> Added a new interaction image for Abyss Entities (Thanks to Anulackk)
-> Reworked the Ceto Fighter
-> Both the Map and Radar now have more information of abyss enviroments displayed.
-> Added some visual effects to abyss hullmods tooltips.
-> Reduced the volume of the starburst launchers fire sound.
-> Fixed an issue with the Arkas Shipsystem visuals
-> Made the arkas accelerate & deccelerate a bit faster.
-> Made the Arkas Phantoms more Aggressive.
-> Lots of other changes im unable to remember.