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UE Version 5.4

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@LukasFratzl LukasFratzl released this 23 Apr 22:27
· 23 commits to main since this release

Core Features in this update:

  • Better GPU Memory Management
  • Better CPU Memory Management
  • Smaller Data to Transfer between CPU and GPU
  • Performance improvements around ~40% faster -> From 60 FPS, to 100 FPS in the Demo
  • Motion Vectors are now Accurate
  • Extended API
  • Reworked Demo Code Files for clearer understanding about what things do

How does this update change my coding style:

  • Mesh ID is now an int32 and is valid in a range between 0 - int32_Max all < 0 is Invalid
  • Functions got a reformation to fit the UE Coding Style, you maybe need to find the lines again on different spots
  • Footprint Asset is not a Blueprint anymore, it's now a standard Data Asset, the Docs already reflect this changes
  • Small changes on the Support URL, please look up the Repository and or the Plugin Meta Data for more Info
  • Some Assets are saved in UE 5.4 which mean it's not backward compatible

Other Changes:

  • Bone Transform Texture is now always 16 Bit
  • Meshes are now Animated when frustum culling disabled but behind the Camera
  • Changed the Visual Appearance on the Feature Demo Map
  • Cleaned up the Default Niagara System

Test On:

  • Windows
  • Linux

When you encounter wrong vertex positions on your TS mesh, please press the Invalid Cache button close to the open control panel button in the Turbo Sequence Drop-down menu, close UE and open it again, TS will now regenerate the meshes

Special thanks to my Discord Group which motivated me to this update!