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DungeonsModMerger

Tool to merge Minecraft: Dungeons custom level mods (.levelmod files) into one single .pak file.

Prerequisites

  • Python 3.7+
  • .NET 5.0 Runtime (x64 | x86)

How to use this Tool?

  1. Download the latest release from the Releases page and unpack it into a new folder.
  2. Start the "ModMerger.exe" and follow the instructions in the window.

This creates a MergedMods.pak file that contains all custom level mods you merged, and the matching "customlevels.json" for the Dungeons Level Loader.

For developers

  • How to create .levelmod files?
    .levelmod files are renamed .zip archives, that contain a "Dungeons" folder with the assets for the given level
    (like a normal .pak mod), but also a "Game.json" with the custom strings you want to use for your level.
    They should follow this naming scheme: "*modName*.levelmod".
    Note: An example .levelmod file is provided here. (Level created by Azuran_SHadow)

  • I want to create my own custom levels:
    If you want to make your own custom levels for Minecraft: Dungeons you need to follow a few basic guidelines:

    1. Do not replace any official assets, only add your own. This is to ensure mod compatability between all level mods.

    2. Do not change the level-id to anything other than "creeperwoods". This is needed to ensure that the custom strings you are using are going to be loaded by the game.
      (Game update 1.8.0.0 changed this to allow for custom lighting, you can now choose whichever level id you want.
      You just need to set the "loctable-id" to "creeperwoods", to allow for the custom strings to be loaded.

    The Dokucraft Mod Kit and Level Format Documentation are also going to be very helpful resources in your journey.

  • I have more questions that were not answered here: You can reach out to me on the Dungeoneer's Hideout discord server.

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A merger for Minecraft: Dungeons .levelmod mods.

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