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LukeRoss00 committed Jan 2, 2020
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Expand Up @@ -65,7 +65,7 @@ In my previous [R.E.A.L. mod](https://github.com/LukeRoss00/nolf2-real-mod) for

GTA V is much more rigid in its management of the camera during cutscenes, and to the best of my knowledge it is impossible to even properly set the cutscene camera FOV from a mod (though if you're a modder and you know different, please see your section further on and get in touch with me). So, cutscenes will be very immersive, but perhaps a little too hard on some players: the camera will zoom in on characters and move around a lot, just as it does in the original 2D version. You'll be able to look everywhere in roomscale and see all kinds of hidden details, however, which should make up for the discomfort!

**Edit:** *Release 3 of the mod introduces two new viewing modes for cutscenes, which I hope will make everybody happy :-) I call the first new mode "dynamic stereo". It automatically adapts to the varying camera FOV, so that the old problem where characters in cutscenes were frequently too close to your face for comfort, and looked somewhat flat, is completely eliminated. It also preserves the ability to look around freely, so for most users it should definitely be an improvement, which made me decide to set it as the new default. The only downside is that, when the camera really zooms in, faces will tend to look larger than life, the same as in 3D movies. If even this way of viewing cutscenes is too much for you, please see the [Advanced tweaking](#advanced-tweaking-and-hotkeys) section below to switch to a static, 2D virtual screen that completely eliminates all issues with motion sickness or vergence, of course at the cost of reduced immersiveness.*
**Edit:** *Release 3 of the mod introduces two new viewing modes for cutscenes, which I hope will make everybody happy :-) I call the first new mode "dynamic stereo". It automatically adapts to the varying camera FOV, so that the old problem where characters in cutscenes were frequently too close to your face for comfort, and looked somewhat flat, is completely eliminated. It also preserves the ability to look around freely, so for most users it should definitely be an improvement, which made me decide to set it as the new default. The only downside is that, when the camera really zooms in, faces will tend to look larger than life, the same as in 3D movies. If even this way of viewing cutscenes is too much for you, please see the [Advanced tweaking](#advanced-tweaking-and-hotkeys) section below to switch to the second new mode: a static, 2D virtual screen that completely eliminates all issues with motion sickness or vergence, of course at the cost of reduced immersiveness.*

Also in [Advanced tweaking](#advanced-tweaking-and-hotkeys), you'll find that there is one option for pitch control that you can modify, and you can even force the FOV, which gets rid of the zoom effect completely but introduces all kinds of artefacts as described in [Car wheels in the sky](#i-see-car-wheels-in-the-sky-wtf). In case of panic, just remember that all cutscenes can be skipped after a second or so by pressing 'A' on the controller or the left mouse button.

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