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Release 5 (WMR at last!)

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@LukeRoss00 LukeRoss00 released this 05 Jul 10:45
· 17 commits to master since this release
e056632

Aug 11: Rockstar updated the game again, and now the mod is broken (very low frame rate). I will make a new release as soon as I can fix all the problems. You can also see #240.

Please see the README for important instructions on setup and gameplay, especially if this is your first time using the mod.

Starting from this release, the mod should finally work correctly with Windows Mixed Reality headsets! Kudos to Microsoft for making this possible with their OpenXR runtime, and a special thank you to u/TymAtMSFT for pointing me in the right direction. My gratitude also goes to Reddit user u/coru182, who did an amazing job beta testing this new release and tirelessly experimenting and helping me figure out several annoying issues.

The only file you need to download is GTAV_REAL_mod_by_LukeRoss_r5.rar (just overwrite the old files if you had a previous release installed).

Important for WMR users: At the moment, in order to have correct headset tracking that will allow you to experience the mod the way it was always meant to be played, it is mandatory that you enable OpenXR. Since OpenXR support is still sort of experimental, both in my mod and in the world at large, it is not enabled by default because it might break the mod for many other users. You will have to activate it manually by doing two things after extracting the mod and before running the game:

  1. Make the Windows Mixed Reality OpenXR Runtime active by launching Mixed Reality Portal from the Start menu, clicking the ... menu in the lower-left and selecting "Set up OpenXR". See this page for pics and more information: note that you won't need to enable the Windows Mixed Reality simulator, as that's only for developers.
  2. Edit the RealVR.ini file with a text editor like Notepad (do not use anything fancy like Word) and change the line VRAPI = 0 to VRAPI = 3 in order to have the mod render using the OpenXR backend.

Update 8 Jul: If you're still seeing tracking glitches or stutters when you turn your head, make sure that you have your Windows Settings> Mixed Reality> Experience Options set to Best visual quality.

This release also adds a feature that was highly requested by a few players (u/iupvoteevery comes to mind ^_^): gyroscopic stabilization of the first person camera when aboard a vehicle. In other words, your view will no longer tilt as the vehicle you're in bounces and rolls around you. This mode can be activated using the End hotkey, or setting GyroVehicle = 1 in the RealVR.ini file; be warned that it leads to a somewhat comical effect when driving on highly irregular terrain, and it makes flying planes really weird and unnatural, so it's not selected by default. Note: the Allow Independent Camera Modes workaround is no longer needed.

CHANGELOG:

  • Implemented experimental support for OpenXR (needed for correct headtracking on WMR headsets)
  • Added optional gyroscopic stabilization of the 1st person camera in vehicles
  • Updated Script Hook V to support game version 1.0.1868.4 (aka the Epic Games Store version)
  • Included previous hotfixes 4.1 and 4.2

Enjoy one of the greatest games ever created, as now you can be inside it!