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Install Lutris as a Flatpak #329
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Reports from users suggest that Wine works and most of the lingering issues with the Flatpak are regarding game console emulators which is not a focus for us currently. |
flathub/net.lutris.Lutris#53 are solved now |
@soredake That's great news! Having all of the required dependencies (i.e., both the 64-bit and now also the 32-bit libraries) of Lutris is a huge step in the right direction. All that's left now is (1) performance issues due to seccomp and (2) AppImage/FUSE compatibility issues. Regarding # 1, we can make a desktop shortcut for Steam that runs it without seccomp. Regarding # 2, there's no workaround and I'm not sure if that will ever be fixed. That sounds like a bigger engineering effort from the Flatpak developers. |
About seccomp, flathub/com.valvesoftware.Steam#810 (comment), let's think performance issues are from mesa, not seccomp. Regarding fuse, appimage games can run in flatpak without fuse using |
That's great that seccomp was not the issue! The reporter mentioned that it was because they were on an old version of Mesa (and presumably were able to update to a newer version that's faster?). One less thing for us to worry about. You're absolutely right, it sounds like we would have to wait a long time for Flatpak to have proper FUSE support. I doubt many users will even be installing AppImage games. Either way, we can at least document the It sounds like everything upstream is in a good state for us to seriously consider switching to Flatpak versions of these applications. I've been using Lutris as a Flatpak on my Steam Deck for months now and it's been great. Controller support and all. |
@LukeShortCloud when you are going to document this parameter, also mention that it's better to set |
Acknowledged. For Lutris, I'll document that Flatpaks need to (1) be passed the |
Actually, there is no need to document this, you can just add I've tested minetest appimage, and it works, osu!lazer appimage is not (missing |
There are many appimage based installers on lutris https://lutris.net/games?page=1&paginate_by=25&ordering=name&q=appimage&search-installers=on, some of them will need adjustments (example), some deps may need to be added to lutris flatpak to satisfy needs of appimages. Another problem that there can be big appimages (>1gb), as they will be unpacked to /tmp by default, those who have 8gb or less will lose usable considerable amount of usable ram, this can be workarounded by setting |
Even better! I didn't know it was possible to permanently set environment variables in a Flatpak with overrides. Our Thanks for helping test these things and getting upstream reports open to further improve the wider Linux community! |
I decided to submit pr with this env to lutris flatpak directly: flathub/net.lutris.Lutris#300 |
Pr merged to lutris flatpak. |
@soredake Thanks for all of your hard working helping out with the winesapOS project and, even more importantly, the wider upstream Flatpak community! I wanted to extend an invite and see if you'd be interested in doing some freelance or even full-time work regarding making a Linux gaming OS. If you're interested, e-mail me at ekultails a.t. gmail.com (it's the same e-mail I use here on GitHub) and I can fill you in with more details. Either way, hoping you are well and still having fun in the Linux gaming community! :-) |
Use the Flatpak instead of the native application. Resolves #329
A lot of the original concerns with the Lutris Flatpak have been addressed. I will go ahead and switch winesapOS over to it. |
Lutris developers are now priorotizing Flatpak support now that they got a Steam Deck about a month ago. It is still in-development. Once it reaches the stable Flathub repository, we should consider switching over to that.
https://www.gamingonlinux.com/2022/04/game-manager-lutris-continues-flatpak-improvements/
I also want to wait until Steam is Flatpak ready as those improvements may be related: #328
Related issue (winesapOS switching to using Flatpaks): #300
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