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Added support for PySide2 #371

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david-lassonde-adsk
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As part of the VFX platform, Maya needs to upgrade its PySide component to PySide2.

These changes will make it so PyMEL uses either PySide or PySide2, depending on what is available at runtime. In other words, the code works now with PySide and will work with PySide2 when Maya starts shipping with it

…nt to PySide2.

These changes will make it so PyMEL uses either PySide or PySide2, depending on what is available at runtime.
@david-lassonde-adsk
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closing for now, we need to re-work a little part. Will open a new pull request once it is all complete

@pmolodo
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pmolodo commented Feb 24, 2016

Ok, let us know...

On Tue, Feb 23, 2016 at 11:18 AM david-lassonde-adsk <
notifications@github.com> wrote:

closing for now, we need to re-work a little part. Will open a new pull
request once it is all complete


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#371 (comment).

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2 participants