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Fix ResumeOverlay countdown intervals not accounting for DT #319

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merged 2 commits into from
Apr 9, 2022

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LumpBloom7
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The countdown interval in ResumeOverlay isn't affected by the gameplay clock, causing a mismatch between the countdown and the actual BPM.

The beatlength is now divided by the GameplaySpeed defined in DrawableSentakkiRuleset in the same way that hitobject animations do. It isn't 1:1, but it is better than the current behavior.

@LumpBloom7 LumpBloom7 added the tweak A minor change to an existing feature label Apr 9, 2022
@LumpBloom7 LumpBloom7 merged commit a0eefd1 into master Apr 9, 2022
@LumpBloom7 LumpBloom7 deleted the Fix-ResumeOverlay-beatlength branch April 9, 2022 21:51
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