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- Using custom create-release action
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Difint committed Jun 17, 2022
1 parent 24fa21c commit 6133672
Showing 1 changed file with 5 additions and 3 deletions.
8 changes: 5 additions & 3 deletions .github/workflows/create-release.yml
Expand Up @@ -43,13 +43,15 @@ jobs:
# sudo apt install wine64
# echo ::set-output name=WINE_PATH::$(which wine64)
- name: create game release
# Use latest version (see releases for all versions)
uses: firebelley/godot-export@v3.0.0
# Using custom godot-export because of gpm install script

uses: LunCoSim/godot-export@gpm
with:
# Defining all the required inputs
# I used the mono version of Godot in this example
godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/3.4.4/Godot_v3.4.4-stable_linux_headless.64.zip
# godot_executable_download_url: http://192.168.1.4:8000/Godot_v3.4.4-stable_linux_headless.64.zip #used for local debig
# godot_executable_download_url: http://192.168.1.5:8000/Godot_v3.4.4-stable_linux_headless.64.zip #used for local debig
# godot_export_templates_download_url: http://192.168.1.5:8000/Godot_v3.4.4-stable_export_templates.tpz
godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/3.4.4/Godot_v3.4.4-stable_export_templates.tpz
# set this either to . or your game path, e.g. ./godot in case
# your game is within a sub-directory
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