Skip to content

Releases: Luna5ama/TrollHack

1.4.0

13 Nov 01:11
Compare
Choose a tag to compare

Highlights

  • Added Sand Pop module
  • Added Lava Filler module
  • Bed pvp modules updates
  • Various bug fixes

Full change log:

New

  • Added Target override command
  • Added Sand Pop module
  • Added Lava Filler module

Improve

  • Added rotate mode to Burrow
  • Added individual entity type color setting to Tracer
  • Added Bed Aura force place toggle notification
  • Added ! command prefix detection
  • Allows Bed City ignores sand blocks
  • Allows Bed City ignores bed block
  • Added sprint fast speed setting to Elytra Flight New
  • Added potion type check for Kit
  • Allows Bed Aura using offhand bed if possible
  • Added setting copy pasting to Click GUI
  • Optimized compatible stack search
  • Faster Chest Stealer

Fix

  • Fixed Active Modules race condition
  • Fixed Unfocused Fps display name
  • Fixed UI rendering race condition
  • Fixed ghost switch block place sounds
  • Fixed Auto Regear range check
  • Fixed ESP culling
  • Fixed Packet Logger for CPlayerPacket
  • Fixed Main hand totem fail
  • Fixed place block sounds thread safety

Misc

  • Updated Baritone library and module
  • Updated Kotlin
  • Allows multiple dev login cache file
  • Fixed maven repository links

1.3.1

29 Jul 07:25
Compare
Choose a tag to compare

Highlights

Full change log:

Fix

1.3.0

16 Jul 23:11
Compare
Choose a tag to compare

Highlights

  • Added up clip to Packet Fly
  • Added Unfocused Fps module
  • Added Self Crystal
  • Main Menu update
  • Minor improvments on combat modules
  • Bug fixes
  • Optimization of everything
  • Fixed GuiInventory rotation glitch

Full change log:

New

  • Added Unfocused Fps module
  • Added Self Crystal

Improve

  • Optimized CombatManager place and crystal list updating
  • Added Burrow block setting to Burrow for piston burrow
  • Memory alloc optimizations
  • Added vertical range setting to Hole ESP
  • Main Menu update
  • Optimized shader esp
  • Wall Clip unstuck
  • Improve Packet Fly fast mode
  • Disable Speed velocity boost by default
  • Added Pause on Move setting to Timer
  • Added Windows margin settings
  • Disabled background blur by default
  • GUI cleanup
  • Added Right click drag docking
  • Added Hud element middle click search
  • MathUtils cleanup
  • Deploy Kmogus
  • Auto City cleanup
  • Lower Scaffold Tower Jump Height default for better bypass
  • Readd Corner Clip for Chinese server exploit
  • Added fall timer setting to Anchor
  • Changed confusing setting names in Zealot Crystal+
  • Zealot Crystal+ damage priority setting
  • Optimized window blur effect
  • Added apply button to color picker
  • Improved Cev Breaker
  • Burrow check ignores non blast proof block
  • Added up clip to Packet Fly
  • Allow 0 confirm timeout for Auto Offhand

Fix

  • Fixed CombatManager sorting update crash
  • Fixed Zealot Crystal+ Place Bypass
  • Fixed Anti Alias messed with Main Menu on startup
  • Fixed command chat text rendering with Minecraft font renderer
  • Fixed NaN averages
  • Fixed missing white color code handling in font renderer
  • Temp fix for slow Auto Trap
  • Fixed MSA dev login
  • Fixed label hud placeholder width
  • Fixed Velocity no push affects dropped items
  • Fixed Packet Fly conflicting with CA
  • Fixed timer pausing settings
  • Fixed Hole Path Finder stuck above hole
  • Fixed Hotbar Refill failing on cpvp.cc
  • Fixed sSpeed screwed up above liquid
  • Fixed 2x1 hole slow update
  • Fixed entity collision check throwing CME
  • Fixed Auto Hole Fill crach after toggle
  • Fixed GuiInventory rotation flickling caused by incompactiblity

Misc

  • Replaced some stuff with fastmc common
  • Updated kotlin stdlib to 1.8.22
  • Updated gitignore and Gradle Wrapper
  • Use default char gap instead
  • Moved graphics stuff out of util
  • Better versioning info managing
  • Updated Gradle to 8.1.1
  • Removed direct GL11 matrix calls
  • Cleaned up Gradle script

1.2.0

11 Jun 05:40
Compare
Choose a tag to compare

Highlights

Changes since 1.1.0

  • Fully automated Auto Regear (automatically placing shulker)
  • Added Ghost Switch Bypass for everything
  • Added animation to Bed Aura render
  • New Bed City module for bed pvp
  • New Wall Clip module
  • Massive amount of pvp module improvements
  • Various bug fixes

Full change log:

New

  • Added Bed City module for bed pvp
  • Added Wall Clip module
  • Added global hole type and ignore invalid filling options
  • Added Common place rotation setting
  • Added automatic shulker placement to Auto Regear
  • Added reply cope to faceplace/bed/robot complainers in Auto Cope
  • Added animation to Bed Aura render

Improve

  • Added Force Confirm to Inventory Sync to prevent ghost switch stall
  • Added option to Hand Swing to disable reequip animation
  • Lower player distance setting lower bound for Auto Log
  • Added wall range setting to Auto City
  • Added arrow key move to Fake Player
  • Moved server specific meta modules to Exploit category
  • Added anti blocker to Bed Aura to cope against torch spammers
  • Added assume instant mine setting to Zealot Crystal+
  • Optimized some 2D rendering
  • Optimized Step packets
  • Optimized GlyphCache loading allocations
  • Make Scaffold cancel movement while towering
  • Make Scafflod sneaks when placing blocks
  • Added log all option to Packet Logger
  • Let Hotbar Refill use quick move when possible
  • Improved Auto Regear reliability
  • Combat Item Count hides bed in overworld
  • Allows Packet Mine, Auto Pot, Surround, Auto Hole Fill taking tool from inventory
  • Added delay between each macro command
  • Placement sequence search ignore block outside of build range
  • Added timeout settings to Notification
  • Added mining task timeout setting to Packet Mine
  • Added remove out of range setting to Packet Mine
  • Added proper coroutine exception handling
  • Prioritized slots for ghost switch
  • Added ghost switch override setting to Bed Aura
  • Added keep heal in hotbar setting to Auto Pot
  • Added rotation pitch setting to Bed Aura for better Auto Pot compatibility
  • Lowered Packet Mine default range

Fix

  • Fixed Ghost Switch dead locks
  • Fixed Ghost Switch message spam
  • Fixed CME in entity list access
  • Fixed module name with space in command auto complete
  • Fixed Freecam arrow key move with movement module off
  • Fixed inaccurate Memory Usage allocation counter
  • Fixed Anti Regear range checks
  • Fixed font glyph texture sampling parameter corruption
  • Fixed Step stops working after death
  • Fixed tick timer failing with negative time
  • Fixed "Null returned as 'hitResult'"
  • Fixed ray trace fails on non-full block
  • Fixed Inventory Sync crafting items
  • Fixed Active Modules missing module bug
  • Fixed Scaffold tower mode setting visibility
  • Fixed Friend enable setting desync

Misc

  • Removed mavenLocal from build.gradle.kts
  • Code cleanup and reformat

1.1.2

03 Jun 21:42
Compare
Choose a tag to compare

Another fix release, 1.1 should be finally stable now.

Highlights

  • Tons of bug fixes
  • Ghost switch bypass for everything
  • Actually functioning Inventory Sync

Full change log:

New

  • Ghost switch bypass for everything

Improve

  • Actually functioning Inventory Sync
  • Update Packet Mine break time constantly

Fix

  • Fixed container click crash
  • Fixed FriendHighlight
  • Fixed Scaffold tower mode failing when standing against a wall
  • Fixed Packet Mine failing with torch and piston
  • Fixed Packet Logger log cancelled setting
  • Fixed Packet Logger server side logging
  • Fixed Packet Logger time stamp
  • Fixed random typed character in GUI on open
  • Fixed Hole ESP grow filled/outline settings

Misc

  • Fixed badge versions
  • Execute main thread jobs during parallel listener executions

1.1.1

02 Jun 20:57
Compare
Choose a tag to compare

The previous release has huge bugs and here is the hotfix

Fix

  • Fixed Active Modules sorting
  • Fixed missing modules in the list
  • Fixed missing hud settings

1.1.0

02 Jun 02:51
Compare
Choose a tag to compare

Highlights

  • Scaffold rewrite
  • Optimized font renderer glyph loading to prevent totem pop lag
  • Fixed frequent lag spikes
  • Added
  • Minor improvements on everything

Full change log:

New

  • Hand swing speed modifier

Improve

  • Scaffold rewrite
  • Improved placement search algorithm
  • Schedule low priority compute tasks to other contexts to reduce parallel task blocking
  • Optimized font renderer glyph loading to prevent totem pop lag
  • Improved Fps meter
  • Common setting for 1.14 crystal placement
  • Auto City attempts to places at surround block as fallback
  • Remove invalid player profile from uuid cache
  • Improved NCP Step timer
  • Improved Zealot Crystal+ place rotation check
  • Synchronized all container slot click
  • Synchronized slot change
  • Packet Logger rewrite
  • Added spaces to all names
  • Exclude transient settings from saved config
  • Reset invisible slide progress for better animation

Fix

  • Fixed Logout Logger spams with bots
  • Fixed UUIDManager mishandling invalid players
  • Fixed Visual Range always enabled
  • Fixed trapped hole update issues
  • Fixed frequent lag spikes by removing render update check in hole manager to
  • Fixed slider gets unfocused when dragging out of bound
  • Fixed No Fall catch mode in void
  • Fixed crystal explosion check that caused desync
  • Fixed Surround on single block

Misc

  • Removed extra AntiVoid module
  • Updated mod loader plugin
  • Updated libraries
  • Removed stupid packet main thread processing override

1.0.1

28 Apr 19:44
Compare
Choose a tag to compare

Some of the previous changes were gone due to a branch rebase on dev prior to 1.0.0. Including the Earth compatibility fix. This is the fix.

Improve

  • Added Ez Log to LogoutLogger

Fix

  • Fixed Earth incompatibility (#98)

Misc

  • Cleaned up Gradle fat jar packaging
  • Code cleanup

1.0.0

24 Apr 21:03
Compare
Choose a tag to compare

New

  • New versioning starting at 1.0.0
  • Added BreakWarning (#83)
  • Added CornerClip
  • Added vclip command
  • Added rotate command
  • Added AntiRegear
  • Added AutoRegear
  • Added PacketFly
  • Added experimental InventorySync module
  • Bring back help command

Improve

  • Search optimization
  • More reliable CevBreaker
  • HolePathFinder enables Step
  • CevBreak Switch To Pickaxe option
  • Make crystal set dead optional in case of desync
  • Huge GUI render optimization
  • AutoPot prioritize smaller potion stack
  • AutoPot offhand mode (switch delay bypass)
  • Added corner clip miner mode to BurrowMiner
  • AutoEat below health max 36
  • HolePathFinder anti piston
  • HolePathFinder target hole type option
  • Higher range upper bound for Nametags, TextRadar, Radar
  • Optimized HolePathFinder algorithm
  • AutoCity place anvil/crystal and break crystal options
  • BedAura assume instant mine option
  • Split InventoryManager into standalone modules
  • Better FastSwim bounding box check
  • Improved UI animation
  • Removed GUI color setting chaos
  • New GUI color theme

Fix

  • Fixed InventoryManager config loading issue (#88)
  • Fixed ChestStealer conflicts with rusherhack
  • Fixed duplicated settings in GUI (#84)
  • Fixed BedAura speed counter
  • Fixed MapSetting and CollectionSetting typing
  • Fixed AutoOffhand force switching to totem in main hand mode
  • Fixed packet events in single player
  • Fixed PacketLogger settings
  • Fixed AutoCity ca compact
  • Fixed VisualRange LogoutLogger entity out of range check
  • Update UI hovered child on tick to fix issue when scrolling
  • Fixed hud element pos glitching with docking

Misc

  • EntityManager look up by id
  • Enable teammate targeting by default
  • Changed Step Enable Ticks default value to 0
  • Use normal jar for updateMods debugging
  • Automated nightly build
  • Upload Jar directly using Discord webhook
  • Dev login
  • Removed dirty flag synchronization in HoleManager
  • Force cancel inventory tasks in queue on world change
  • Reset InventoryTaskManager timer on logout
  • Removed unused float buffer in ProjectionUtils
  • Renamed AutoRefill to HotbarRefill
  • Lowered AutoCity module priority
  • Updated kotlin and kotlinx coroutine
  • Fixed fastutils typed remove method usage
  • Big package refactor

0.0.7

04 Feb 23:44
Compare
Choose a tag to compare

Improve

  • Huge jar size reduction (from 8.7 MB to 3.6 MB) thanks to FastMinecraft/mod-loader
  • Added ZealotCrystalPlus compatibility to CrystalBasePlace
  • Added option to not use anvil in AutoCity
  • More reliable Surround placement
  • PacketMine swap bypass for cc
  • Added option to cancel PacketMine on hotbar slot change
  • Removed troll inline functions to reduce compiled size
  • AutoPot weakness friend range

Fix

  • Fixed InventoryManager not targeting crafting slots for auto refill
  • Fixed Ignore Cancelled setting in PacketLogger
  • Fixed EnumSlider animation
  • Removed some memory allocation optimizations, as they are now part of fastmc-allocfix
  • Fixed window becomes uninteractive after dragging and close (#68)
  • Fixed event.packet.dataManagerEntries must not be null
  • Fixed AutoArmor anti glitch armor looping (#59)
  • Fixed color setting loading (#64)
  • Fixed glitches caused by fake block updates

Misc

  • Updated Gradle and dependencies
  • Make it clear as a Minecraft mod in README.md
  • Added system requirements to README.md
  • Use fast-remapper instead of buggy Forge Gradle and Mixin Gradle
  • Updated to jar-optimizer 1.2