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Voxel-Build 117: Fix FragmentEntity shader
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There was a rendering bug on this shader, at least confirmed on
OS X. Not confirmed in other platforms.
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danirod committed Nov 16, 2015
1 parent 820e347 commit 009b79f
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions assets/shaders/FragmentEntity.glsl
Expand Up @@ -22,10 +22,10 @@
// SOFTWARE.
//

#define SHADOWS

#version 330 core

#define SHADOWS

in float visibility;
in vec2 pass_textureCoords;
in vec3 surfaceNormal;
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