/
pathoclbase_datatypes.cl
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/
pathoclbase_datatypes.cl
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#line 2 "pathoclstatebase_datatypes.cl"
/***************************************************************************
* Copyright 1998-2020 by authors (see AUTHORS.txt) *
* *
* This file is part of LuxCoreRender. *
* *
* Licensed under the Apache License, Version 2.0 (the "License"); *
* you may not use this file except in compliance with the License. *
* You may obtain a copy of the License at *
* *
* http://www.apache.org/licenses/LICENSE-2.0 *
* *
* Unless required by applicable law or agreed to in writing, software *
* distributed under the License is distributed on an "AS IS" BASIS, *
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.*
* See the License for the specific language governing permissions and *
* limitations under the License. *
***************************************************************************/
//------------------------------------------------------------------------------
// Some OpenCL specific definition
//------------------------------------------------------------------------------
#if defined(SLG_OPENCL_KERNEL)
#ifndef TRUE
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#endif
#endif
//------------------------------------------------------------------------------
// GPUTask data types
//------------------------------------------------------------------------------
typedef enum {
// Micro-kernel states
MK_RT_NEXT_VERTEX = 0,
MK_HIT_NOTHING = 1,
MK_HIT_OBJECT = 2,
MK_DL_ILLUMINATE = 3,
MK_DL_SAMPLE_BSDF = 4,
MK_RT_DL = 5,
MK_GENERATE_NEXT_VERTEX_RAY = 6,
MK_SPLAT_SAMPLE = 7,
MK_NEXT_SAMPLE = 8,
MK_GENERATE_CAMERA_RAY = 9,
MK_DONE = 10
} PathState;
typedef struct {
union {
struct {
// Must be a power of 2
unsigned int previewResolutionReduction, previewResolutionReductionStep;
unsigned int resolutionReduction;
} rtpathocl;
} renderEngine;
Scene scene;
Sampler sampler;
PathTracer pathTracer;
Filter pixelFilter;
Film film;
} GPUTaskConfiguration;
typedef struct {
unsigned int lightIndex;
float pickPdf;
float directPdfW;
// Radiance to add to the result if light source is visible
// Note: it doesn't include the pathThroughput
Spectrum lightRadiance;
// This is used only if Film channel IRRADIANCE is enabled and
// only for the first path vertex
Spectrum lightIrradiance;
unsigned int lightID;
} DirectLightIlluminateInfo;
// The state used to keep track of the rendered path
typedef struct {
PathState state;
Spectrum throughput;
BSDF bsdf; // Variable size structure
Seed seedPassThroughEvent;
int albedoToDo, photonGICacheEnabledOnLastHit,
photonGICausticCacheUsed, photonGIShowIndirectPathMixUsed,
// The shadow transparency lag used by Scene_Intersect()
throughShadowTransparency;
} GPUTaskState;
typedef enum {
ILLUMINATED, SHADOWED, NOT_VISIBLE
} DirectLightResult;
typedef struct {
// Used to store some intermediate result
DirectLightIlluminateInfo illumInfo;
Seed seedPassThroughEvent;
DirectLightResult directLightResult;
// The shadow transparency flag used by Scene_Intersect()
int throughShadowTransparency;
} GPUTaskDirectLight;
typedef struct {
// The task seed
Seed seed;
// Space for temporary storage
BSDF tmpBsdf; // Variable size structure
// This is used by TriangleLight_Illuminate() to temporary store the
// point on the light sources.
// Also used by Scene_Intersect() for evaluating volume textures.
HitPoint tmpHitPoint;
// This is used by DirectLight_BSDFSampling()
PathDepthInfo tmpPathDepthInfo;
} GPUTask;
typedef struct {
unsigned int sampleCount;
} GPUTaskStats;