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triplanar mapping with blending #153

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lacilaci opened this issue Nov 4, 2018 · 4 comments
Closed

triplanar mapping with blending #153

lacilaci opened this issue Nov 4, 2018 · 4 comments

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@lacilaci
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lacilaci commented Nov 4, 2018

Many models don't really need detailed uv map. In other cases an artist can be given a cad mesh for example that might be difficult and also unnecessary to uv map as we can get away using simple "dirt" type of textures that introduce some variance in otherwise uniform looking shader.

Triplanar projection of texture with the ability to blend between projections can greatly reduce time spent on making a lot of common materials.

Good working example is cycles inage texture node which can switch between this generated box mapping and flat uv projection.


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@lacilaci
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@Dade916
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Dade916 commented Oct 31, 2019

It is under development here: #252

@Dade916 Dade916 added this to In progress in LuxCoreRender v2.3 Nov 5, 2019
@Dade916
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Dade916 commented Jan 1, 2020

The forum related thread: https://forums.luxcorerender.org/viewtopic.php?f=5&t=1638

@Dade916 Dade916 self-assigned this Jan 21, 2020
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Dade916 commented Jan 21, 2020

The support for triplanar mapping should be now complete.

@Dade916 Dade916 closed this as completed Jan 21, 2020
@Dade916 Dade916 moved this from In progress to Done in LuxCoreRender v2.3 Feb 16, 2020
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