Releases: LuxLuma/Luxs-Model-Changer
Lux's Model Changer 3.1.0, Facefix
Lux's Model Changer 3.0.5 Final Translations
Added translations Thanks Dragokas!
Latest translations always be here:
https://github.com/LuxLuma/Luxs-Model-Changer/blob/master/addons/sourcemod/translations/lmc.phrases.txt
Lux's Model Changer 3.0.4 Final
As I said before.... This Should be final version of LMC
as it currently supports both Left 4 Dead and Left 4 Dead 2
and API finalized
Thanks to everyone who helped me make LMC what it is today!
AlliedModders Thread Link:
https://forums.alliedmods.net/showthread.php?t=286987
Changes:
Fixed typo in LMCL4D1SetTransmit include
Removed including the other includes in LMCCore include
Code clean up
Lux's Model Changer 3.0.2 Final
This Should be final version of LMC
as it currently supports both Left 4 Dead and Left 4 Dead 2
and API finalized
Thanks to everyone who helped me make LMC what it is today!
AlliedModders Thread Link:
https://forums.alliedmods.net/showthread.php?t=286987
Left 4 Dead 2 Model Changer v2.0
Optimized recursive functions.
Fixed admin only features.
Updated Overlay model backend.
Changed alot of backend managment.
Config name: L4D2ModelChanger
Added Forward:
forward void LMC_OnClientDeathModelCreated(int iClient, int iDeathModel, int iOverlayModel);
Version round up 2.0
Left 4 Dead 2 Model Changer v1.9
Added Extended checking for Entity overlay models for clients should now work without issues with hiding.
Tweaked Traceray for Deathmodel position
Added Returns for API calls on:
LMC_SetClientOverlayModel(iClient, String:sModel[PLATFORM_MAX_PATH])
LMC_SetEntityOverlayModel(iEntity, String:sModel[PLATFORM_MAX_PATH])
Should now need less API calls to do the same thing.
Version round up over testing and polishing.