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Releases: LuxLuma/Luxs-Model-Changer

Lux's Model Changer 3.1.0, Facefix

30 Mar 07:41
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Added facefix
used different entity to be attached which includes the gesture animation layering.

cdc299b

Lux's Model Changer 3.0.5 Final Translations

05 Apr 09:56
3eb77c8
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Lux's Model Changer 3.0.4 Final

29 Mar 11:20
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As I said before.... This Should be final version of LMC as it currently supports both Left 4 Dead and Left 4 Dead 2 and API finalized

Thanks to everyone who helped me make LMC what it is today!

AlliedModders Thread Link:
https://forums.alliedmods.net/showthread.php?t=286987

Changes:
Fixed typo in LMCL4D1SetTransmit include
Removed including the other includes in LMCCore include
Code clean up

Lux's Model Changer 3.0.2 Final

18 Mar 06:31
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This Should be final version of LMC as it currently supports both Left 4 Dead and Left 4 Dead 2 and API finalized
Thanks to everyone who helped me make LMC what it is today!

AlliedModders Thread Link:
https://forums.alliedmods.net/showthread.php?t=286987

Left 4 Dead 2 Model Changer v2.0

31 Jan 02:24
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Optimized recursive functions.
Fixed admin only features.
Updated Overlay model backend.
Changed alot of backend managment.

Config name: L4D2ModelChanger

Added Forward:

forward void LMC_OnClientDeathModelCreated(int iClient, int iDeathModel, int iOverlayModel);

Version round up 2.0

Left 4 Dead 2 Model Changer v1.9

06 Jul 08:13
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Added Extended checking for Entity overlay models for clients should now work without issues with hiding.
Tweaked Traceray for Deathmodel position
Added Returns for API calls on:

LMC_SetClientOverlayModel(iClient, String:sModel[PLATFORM_MAX_PATH])
LMC_SetEntityOverlayModel(iEntity, String:sModel[PLATFORM_MAX_PATH])

Should now need less API calls to do the same thing.
Version round up over testing and polishing.