Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

MGS 2 | MGS 3: Experimental UI/HUD fix "problems" thread #41

Open
NyaomiDEV opened this issue Nov 2, 2023 · 8 comments
Open

MGS 2 | MGS 3: Experimental UI/HUD fix "problems" thread #41

NyaomiDEV opened this issue Nov 2, 2023 · 8 comments
Labels
bug Something isn't working MGS2 Metal Gear Solid 2 MGS3 Metal Gear Solid 3

Comments

@NyaomiDEV
Copy link

Opening this issue so that we can figure out what breaks if we use the experimental UI/HUD fix.

I encourage other Ultrawide and wider users to add to this list.

@NyaomiDEV
Copy link
Author

First off, the HUD text of the left/right slots seems to be anchored on the bottom left and bottom right sides of the screen.

image

@NyaomiDEV
Copy link
Author

NyaomiDEV commented Nov 2, 2023

The infamous "red bars on prerendered cutscenes" issue is back! #6

The bars are more visible when you have more space to the sides. Threatening!

Screenshot_20231102_185447

@Lyall
Copy link
Owner

Lyall commented Nov 2, 2023

The infamous "red bars on prerendered cutscenes" issue is back! #6

The bars are more visible when you have more space to the sides. Threatening!

Not much I can do on that front, the background is red in MGS3 for some reason and black in MGS2. It's an inevitability of resizing the playback viewport. It may just be the opening video but I haven't tested further in to MGS3.

This is a good issue to post by the way. Keep posting what you spot and I'll see what I can do.

@Lyall Lyall changed the title UI/HUD fix "problems" thread MGS 2 | MGS 3: Experimental UI/HUD fix "problems" thread Nov 2, 2023
@Lyall Lyall added MGS3 Metal Gear Solid 3 MGS2 Metal Gear Solid 2 labels Nov 2, 2023
@NyaomiDEV
Copy link
Author

All the weird stuff I found on the first in-engine cutscene.

Screenshot_20231102_185459

Screenshot_20231102_185601

Screenshot_20231102_185641

Screenshot_20231102_185813

Screenshot_20231102_185830

@kite1234567
Copy link

kite1234567 commented Nov 3, 2023

this reminds me, does anyone still see the weird visual bug for the water in the sorrows boss battle?

this is the issue im talking about, this actually showcases another bug too if you look around the edge of the screenshot.
and also i have not tested this without the fix
my resolution is 2560x1440

@cipherxof
Copy link
Contributor

this reminds me, does anyone still see the weird visual bug for the water in the sorrows boss battle?

this is the issue im talking about, this actually showcases another bug too if you look around the edge of the screenshot. and also i have not tested this without the fix my resolution is 2560x1440

Both of those issues are native to the master collection, and unrelated to the UI/HUD fix.

@Lyall Lyall added the bug Something isn't working label Jan 25, 2024
@AL2009man
Copy link

AL2009man commented Jan 29, 2024

I'm surprised nobody haven't covered MGS2's issue report, given you can spot 3 major problems within the first 10 minutes of the beginning of the game.

The screenshots provided will be using Steam Deck at it's native resolution (16:10), running at Game Version 1.4.1 (or just 1.4.1D as Konami would say). You may spot similar issues seen in MGS3 for this one, but unlike 21:6: it'll be 16:10.

right off the bat: anything that involved zoom-in will cause the entire screen to flicker like crazy:

(original aspect ratio)
20240129012053_1

(with Experimental UI/HUD fix)
20240129012741_1

That's just one of many examples of the zoom-in effect breaks that I've spotted while trying to screenshot it as fast as I can.

also: anything related to screen effects like fade-in to black or fade-out to black won't be covering the entire screen

20240129012716_1
20240129012656_1

During the tutorial sequence: the letterbox format that would normally appear will be invincible.

(original aspect ratio)
20240129012323_1

(with Experimental UI/HUD fix)
20240129012824_1

in addition: if Real-Time Cutscenes were set to Letterbox: HUD portions during cutscenes might be moved to the top section as opposed to center.

20240129151811_1

otherwise: leaving it to fullscreen will be corrected and centered:
20240129151405_1

At this point: it might've been better if cutscene/non-interactive portions of the game remained letterboxed while regular gameplay is Fullscreen until they get sorted out. Otherwise: I'm reconsidering whenever or not i should fully commit to 16:10 playthrough.

@Lyall
Copy link
Owner

Lyall commented Jan 29, 2024

Yeah the HUD fix still has a long ways to go, hence it being marked as experimental and being disabled by default. Personally when I play on the Steam Deck, I just leave the HUD fix off. The minor vertical stretching of the UI isn't that bad in my opinion.

The HUD fix probably needs an entire reapproach. With screen effects being scaled too it's going to need many individual patches so a new approach may be better. Also worth remembering that we're dealing with a PS2 game that was designed to be display at 4:3, that was then ported and made to display at 16:9. Now we're trying to get it to display at an arbitrary aspect ratio when the game is very much designed to not be run at anything other than 16:9.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working MGS2 Metal Gear Solid 2 MGS3 Metal Gear Solid 3
Projects
None yet
Development

No branches or pull requests

5 participants