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MGS 2 | MGS 3: Experimental UI/HUD fix "problems" thread #41
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The infamous "red bars on prerendered cutscenes" issue is back! #6 The bars are more visible when you have more space to the sides. Threatening! |
Not much I can do on that front, the background is red in MGS3 for some reason and black in MGS2. It's an inevitability of resizing the playback viewport. It may just be the opening video but I haven't tested further in to MGS3. This is a good issue to post by the way. Keep posting what you spot and I'll see what I can do. |
this reminds me, does anyone still see the weird visual bug for the water in the sorrows boss battle? this is the issue im talking about, this actually showcases another bug too if you look around the edge of the screenshot. |
Both of those issues are native to the master collection, and unrelated to the UI/HUD fix. |
Yeah the HUD fix still has a long ways to go, hence it being marked as experimental and being disabled by default. Personally when I play on the Steam Deck, I just leave the HUD fix off. The minor vertical stretching of the UI isn't that bad in my opinion. The HUD fix probably needs an entire reapproach. With screen effects being scaled too it's going to need many individual patches so a new approach may be better. Also worth remembering that we're dealing with a PS2 game that was designed to be display at 4:3, that was then ported and made to display at 16:9. Now we're trying to get it to display at an arbitrary aspect ratio when the game is very much designed to not be run at anything other than 16:9. |
Opening this issue so that we can figure out what breaks if we use the experimental UI/HUD fix.
I encourage other Ultrawide and wider users to add to this list.
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