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icfp_vis.py
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icfp_vis.py
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#!/usr/bin/env python
__author__ = 'Lacemaker'
import sys, os, fnmatch, math
from PyQt4.QtCore import *
from PyQt4.QtGui import *
from PyQt4 import *
from icfp_random import Random
from icfp_loader_script import *
import json
import icfp_solver
HEX_SIZE = 18
K = 0.8660254
COLOR_UNIT = QColor(255, 220, 0, 255)
COLOR_PIVOT = QColor(255, 100, 0, 255)
COLOR_FILLED = QColor(127, 127, 255, 255)
COLOR_UNFILLED = QColor(240, 240, 240, 255)
def toCoords(col, row):
x = col * K * HEX_SIZE * 2 + K * HEX_SIZE * (row % 2)
y = row * HEX_SIZE * 1.5
return (x, y)
def drawHex(scene, col, row, filled = False, color = COLOR_FILLED):
(x, y) = toCoords(col, row)
hexSize = HEX_SIZE - 2
p1 = QPointF(x, y - hexSize)
p2 = QPointF(x + K * hexSize, y - 0.5 * hexSize)
p3 = QPointF(x + K * hexSize, y + 0.5 * hexSize)
p4 = QPointF(x, y + hexSize)
p5 = QPointF(x - K * hexSize, y + 0.5 * hexSize)
p6 = QPointF(x - K * hexSize, y - 0.5 * hexSize)
poly = QPolygonF()
poly.append(p1)
poly.append(p2)
poly.append(p3)
poly.append(p4)
poly.append(p5)
poly.append(p6)
if (not filled):
color = COLOR_UNFILLED
brush = QBrush(color, Qt.SolidPattern)
scene.addPolygon(poly, QPen(color), brush)
return
def drawGrid(scene, width, height):
for i in xrange(0, width):
for j in xrange(0, height):
drawHex(scene, i, j)
return
def drawPivot(scene, col, row, color = COLOR_PIVOT):
(x, y) = toCoords(col, row)
pivotSize = 6
scene.addEllipse(QRectF(x - pivotSize / 2, y - pivotSize / 2 , pivotSize, pivotSize), QPen(), QBrush(color, Qt.SolidPattern))
return
def drawUnit(scene, unit, offsets = Cell(0, 0), rotation = 0):
for m in unit.moveAndRotate(offsets, rotation):
drawHex(scene, m.x, m.y, True, COLOR_UNIT)
drawPivot(scene, unit.pivot.x + offsets.x, unit.pivot.y + offsets.y)
return
class VizFrame(QtGui.QWidget):
def __init__(self):
super(VizFrame, self).__init__()
self.initUI()
self.currentFile = "test_data/problem_23.json"
self.loadFileData(self.currentFile)
def initUI(self):
self.setGeometry(300,300,250,150)
self.setWindowTitle('Event handler')
self.resize(800, 600)
grview = QGraphicsView(self)
self.scene = QGraphicsScene()
grview.setScene(self.scene)
grview.resize(640, 480)
sidebar = QWidget(self)
sidebarLayout = QVBoxLayout()
sidebar.move(640, 0)
sidebar.setFixedWidth(160)
self.srcTextEdit = QTextEdit(self)
self.srcTextEdit.setFixedHeight(100)
self.solTextEdit = QTextEdit(self)
self.solTextEdit.setFixedHeight(100)
panel = QWidget(self)
panel.setGeometry(QRect(640, 100, 160, 40))
panelButtons = QHBoxLayout(self)
btnLoad = QPushButton ("Load")
def onLoadClick():
jsonStr = str(self.srcTextEdit.toPlainText())
self.loadGame(jsonStr)
return
btnLoad.clicked.connect(onLoadClick)
btnPrev = QPushButton ("<<")
def onPrevClick():
dir = os.path.dirname(self.currentFile)
file = os.path.basename(self.currentFile)
files = filter(lambda f: fnmatch.fnmatch(f, '*.json'), os.listdir(dir))
jsonFile = files[files.index(file) - 1]
self.loadFileData(os.path.join(dir, jsonFile))
btnPrev.clicked.connect(onPrevClick)
btnNext = QPushButton (">>")
def onNextClick():
dir = os.path.dirname(self.currentFile)
file = os.path.basename(self.currentFile)
files = filter(lambda f: fnmatch.fnmatch(f, '*.json'), os.listdir(dir))
jsonFile = files[files.index(file) + 1]
self.loadFileData(os.path.join(dir, jsonFile))
btnNext.clicked.connect(onNextClick)
panelButtons.addWidget(btnPrev)
panelButtons.addWidget(btnLoad)
panelButtons.addWidget(btnNext)
panel.setLayout(panelButtons)
btnPlay = QPushButton("Play")
def onPlayClick():
solStr = str(self.solTextEdit.toPlainText())
self.play(solStr)
return
btnPlay.clicked.connect(onPlayClick)
btnSolve = QPushButton("Solve")
def onSolveClick():
solver = icfp_solver.Solver(self.game)
solStr = solver.solve(self.game.sourceSeeds[0])
solStr = self.game.makeCommands(self.game.sourceSeeds[0], [solStr])
self.solTextEdit.setText(solStr)
return
btnSolve.clicked.connect(onSolveClick)
sidebarLayout.addWidget(self.srcTextEdit)
sidebarLayout.addWidget(panel)
sidebarLayout.addWidget(self.solTextEdit)
sidebarLayout.addWidget(btnPlay)
sidebarLayout.addWidget(btnSolve)
sidebar.setLayout(sidebarLayout)
self.show()
return
def keyPressEvent(self, e):
if e.key() == QtCore.Qt.Key_Space:
self.nextUnit()
elif e.key() == QtCore.Qt.Key_S:
self.makeMove(MoveType.RC)
elif e.key() == QtCore.Qt.Key_W:
self.makeMove(MoveType.RCC)
elif e.key() == QtCore.Qt.Key_Q:
self.makeMove(MoveType.W)
elif e.key() == QtCore.Qt.Key_E:
self.makeMove(MoveType.E)
elif e.key() == QtCore.Qt.Key_A:
self.makeMove(MoveType.SW)
elif e.key() == QtCore.Qt.Key_D:
self.makeMove(MoveType.SE)
return
def makeMove(self, moveType):
(_a, o, r) = self.game.makeMove(self.gameField , self.currentUnit, self.currentUnitOffsets, self.currentUnitRotation, moveType)
result = True
if _a:
self.currentUnitOffsets = o
self.currentUnitRotation = r
else:
# lock unit
cells = self.currentUnit.moveAndRotate(self.currentUnitOffsets, self.currentUnitRotation)
self.gameField = self.gameField.fillCells(cells)
[self.game.filledCells.append(c) for c in cells]
# clear lines
lines = self.gameField.countLines()
if lines > 0:
self.gameField = self.gameField.cleanLines()
# calculate score
points = len(self.currentUnit.members) + 100 * (1 + lines) * lines / 2
if self.lastCleanedLines > 1:
line_bonus = math.floor((self.lastCleanedLines - 1) * points / 10)
else:
line_bonus = 0
move_score = points + line_bonus
self.lastCleanedLines = lines
self.score += move_score
print("Score: ", move_score, self.score)
# spawn next unit
self.nextUnit()
cells = self.currentUnit.moveAndRotate(self.currentUnitOffsets, self.currentUnitRotation)
result = self.gameField.checkCells(cells)
self.redraw()
return result
def loadGame(self, jsonText):
jsonData = json.loads(jsonText, encoding = "utf-8")
game = Game(jsonData)
# init state
self.game = game
self.gameField = game.startField
self.rndGenerator = Random(game.sourceSeeds[0])
self.unitIndex = self.rndGenerator.next() % len(self.game.units)
self.currentUnit = self.game.units[self.unitIndex]
self.currentUnitOffsets = self.game.unitStartOffsets[self.unitIndex]
self.currentUnitRotation = 0
self.lastCleanedLines = 0
self.score = 0
self.drawField()
drawUnit(self.scene, self.currentUnit, self.currentUnitOffsets)
return
def loadFileData(self, file):
self.currentFile = file
with open(self.currentFile) as data_file:
data = data_file.read()
self.srcTextEdit.setText(data)
self.loadGame(data)
def nextUnit(self):
self.unitIndex = self.rndGenerator.next() % len(self.game.units)
self.currentUnit = self.game.units[self.unitIndex]
self.currentUnitOffsets = self.game.unitStartOffsets[self.unitIndex]
self.currentUnitRotation = 0
self.drawField()
drawUnit(self.scene, self.currentUnit, self.currentUnitOffsets)
return
def drawField(self):
w = self.game.startField.width
h = self.game.startField.height
self.scene.clear()
for x in xrange(0, w):
for y in xrange(0, h):
drawHex(self.scene, x, y, not self.gameField.field[y, x])
return
def redraw(self):
self.drawField()
drawUnit(self.scene, self.currentUnit, self.currentUnitOffsets, self.currentUnitRotation)
return
def play(self, solStr):
moveCount = 0
for c in solStr.lower():
moveCount += 1
if (c not in ['\r', '\n', '\t']):
move = MoveType.fromChar(c)
res = self.makeMove(move)
if not res:
break
QtGui.QApplication.processEvents()
print "moves {0} / {1}".format(moveCount, len(solStr))
return
if __name__ == "__main__":
from icfp_loader_script import *
app = QApplication(sys.argv)
w = VizFrame()
w.show()
sys.exit(app.exec_())