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TCPServer.pas
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TCPServer.pas
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{==============================================================================|
| Project : M3wP Yahtzee |
|==============================================================================|
| Content: Socket Independent Platform Layer |
|==============================================================================|
| Copyright (c)2019, Daniel England of Ecclestial Solutions |
| All rights reserved. |
| |
| Redistribution and use in source and binary forms, with or without |
| modification, are permitted provided that the following conditions are met: |
| |
| Redistributions of source code must retain the above copyright notice, this |
| list of conditions and the following disclaimer. |
| |
| Redistributions in binary form must reproduce the above copyright notice, |
| this list of conditions and the following disclaimer in the documentation |
| and/or other materials provided with the distribution. |
| |
| Neither the name of Daniel England, Ecclestial Solutions nor the names of its|
| contributors may be used to endorse or promote products derived from this |
| software without specific prior written permission. |
| |
| THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR |
| ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
| DAMAGE. |
|==============================================================================|
| The Initial Developer of the Original Code is Daniel England (Ecclestial |
| Solutions). Contact mewpokemon [at] hotmail [dot] com with TCPServer in the |
| subject line. |
| Portions created by Daniel England are Copyright (c)2019. |
| All Rights Reserved. |
|==============================================================================|
| Contributor(s): |
|==============================================================================|
| History: |
| dengland - Fix issue releasing a connection via DisconnectByIdent |
|==============================================================================}
unit TCPServer;
{$MODE DELPHI}
{$H+}
interface
uses
Classes, SysUtils, SyncObjs, Generics.Collections, synsock, blcksock,
//dengland Comment this out for your own use.
YahtzeeClasses;
type
{TBaseIdentMessage}
//dengland
// Uncomment this (and the code for it in the implementation section) for your
// own use.
//
// TBaseIdentMessage = class
// Ident: TGUID;
// Data: TMsgData;
//
// constructor Create; virtual;
//
// function Encode: TMsgData; virtual;
// procedure Decode(const AData: TMsgData); virtual;
// end;
{ TTCPConnection }
TTCPConnection = class
protected
Bucket: Integer;
SendMessages: TIdentMessages;
Releasing: Boolean;
public
Ident: TGUID;
Ticket: string;
RemoteAddress: string;
Socket: TTCPBlockSocket;
constructor Create; overload;
constructor Create(AListener: TTCPBlockSocket);
destructor Destroy; override;
end;
{ TTCPListener }
TTCPListener = class(TThread)
private
FConnection: TTCPConnection;
protected
procedure Execute; override;
public
constructor Create(APort: string);
destructor Destroy; override;
end;
TTCPServer = class;
TTCPWorker = class;
TTCPConnections = TThreadList<TTCPConnection>;
{ TTCPConnectBucket }
TTCPConnectBucket = record
Worker: TTCPWorker;
Connections: TTCPConnections;
end;
TTCPConnectBuckets = array[0..31] of TTCPConnectBucket;
{ TTCPWorker }
TTCPWorker = class(TThread)
private
FConnections: TTCPConnections;
FServer: TTCPServer;
FIndex: Integer;
FExpired: TTCPConnections;
protected
function ProcessConnection(AConnection: TTCPConnection): Boolean;
procedure Execute; override;
public
constructor Create(const AServer: TTCPServer; const AIndex: Integer;
AConnections: TTCPConnections);
destructor Destroy; override;
end;
TTCPWorkers = TThreadList<TTCPWorker>;
TTCPConnectNotify = procedure(const AConnection: TTCPConnection) of object;
TTCPRejectNotify = procedure(const AConnection: TTCPConnection) of object;
TTCPReadDataNotify = procedure(const AIdent: TGUID; const AData: TMsgData) of object;
{ TTCPServer }
TTCPServer = class
private
FLock: TCriticalSection;
FOnConnect: TTCPConnectNotify;
FOnDisconnect: TTCPConnectNotify;
FOnReject: TTCPRejectNotify;
FOnReadData: TTCPReadDataNotify;
FMaxConnects: Cardinal;
FConnectBuckets: TTCPConnectBuckets;
FConnections: TTCPConnections;
FWorkers: TTCPWorkers;
protected
function ConnectionByIdent(const AIdent: TGUID): TTCPConnection;
procedure AddConnection(const AConnection: TTCPConnection;
const AIndex: Integer);
procedure RemoveConnection(const AConnection: TTCPConnection;
const AIndex: Integer);
public
constructor Create;
destructor Destroy; override;
procedure AddSendMessage(const AIdent: TGUID;
AMessage: TBaseIdentMessage);
procedure DisconnectByIdent(const AIdent: TGUID);
property OnConnect: TTCPConnectNotify read FOnConnect write FOnConnect;
property OnDisconnect: TTCPConnectNotify read FOnDisconnect write FOnDisconnect;
property OnReject: TTCPRejectNotify read FOnReject write FOnReject;
property OnReadData: TTCPReadDataNotify read FOnReadData write FOnReadData;
property MaxConnections: Cardinal read FMaxConnects write FMaxConnects;
end;
function GUIDToTicket(const AGUID: TGUID): string;
function GUIDToBucket(const AGUID: TGUID): Integer;
var
TCPServer: TTCPServer;
TCPListener: TTCPListener;
implementation
var
BucketHashVector: array[0..31] of Byte;
function GUIDToTicket(const AGUID: TGUID): string;
var
i: Integer;
b: Byte;
begin
Result:= '';
for i:= 0 to SizeOf(TGUID) - 1 do
begin
b:= PByte(@AGUID)[i] and $7F;
b:= b or $20;
if b = $7F then
b:= $20;
Result:= Result + Char(b);
end;
end;
procedure InitBucketHashVector;
var
i: Integer;
begin
Randomize;
for i:= 0 to 31 do
BucketHashVector[i]:= Random(32);
end;
function GUIDToBucket(const AGUID: TGUID): Integer;
var
bytes: array[0..16] of Byte;
i,
j: Integer;
o,
m,
b,
v,
r: Byte;
begin
for i:= 0 to 15 do
bytes[i]:= PByte(@AGUID)[i];
bytes[16]:= 0;
i:= 0;
r:= 0;
while i < 130 do
begin
b:= 0;
for j:= 0 to 4 do
begin
o:= i div 8;
m:= 1 shl (i - (o * 8));
if (bytes[o] and m) <> 0 then
b:= b or (1 shl j);
Inc(i);
end;
Assert(b < 32, 'Error in hash function vector!');
v:= BucketHashVector[b];
r:= r xor v;
end;
Assert(r < 32, 'Error in hash function result!');
Result:= r;
end;
{ TBaseIdentMessage }
//dengland Uncomment this for your own use
//
//constructor TBaseIdentMessage.Create;
// begin
// inherited;
//
// end;
//
//function TBaseIdentMessage.Encode: TMsgData;
// begin
// Result:= Data;
// end;
//procedure TBaseIdentMessage.Decode(const AData: TMsgData);
// begin
// Data:= AData;
// end;
{ TTCPServer }
function TTCPServer.ConnectionByIdent(const AIdent: TGUID): TTCPConnection;
var
i: Integer;
begin
Result:= nil;
with FConnections.LockList do
try
for i:= 0 to Count - 1 do
if CompareMem(@AIdent, @Items[i].Ident, SizeOf(TGUID)) then
begin
Result:= Items[i];
Break;
end;
finally
FConnections.UnlockList;
end;
end;
procedure TTCPServer.AddConnection(const AConnection: TTCPConnection;
const AIndex: Integer);
begin
FLock.Acquire;
try
if FMaxConnects > 0 then
with FConnections.LockList do
try
if Cardinal(Count) >= FMaxConnects then
begin
if Assigned(FOnReject) then
FOnReject(AConnection);
Exit;
end;
finally
FConnections.UnlockList;
end;
AConnection.Bucket:= AIndex;
FConnections.Add(AConnection);
if Assigned(FOnConnect) then
FOnConnect(AConnection);
if not Assigned(FConnectBuckets[AIndex].Worker) then
begin
FConnectBuckets[AIndex].Connections:= TTCPConnections.Create;
FConnectBuckets[AIndex].Connections.Add(AConnection);
FConnectBuckets[AIndex].Worker:= TTCPWorker.Create(Self,
AIndex, FConnectBuckets[AIndex].Connections);
end
else
FConnectBuckets[AIndex].Connections.Add(AConnection);
finally
FLock.Release;
end;
end;
procedure TTCPServer.RemoveConnection(const AConnection: TTCPConnection;
const AIndex: Integer);
begin
AddLogMessage(slkInfo, AConnection.Ticket + ' removing connection...');
FLock.Acquire;
try
FConnections.Remove(AConnection);
if Assigned(FConnectBuckets[AIndex].Connections) then
begin
FConnectBuckets[AIndex].Connections.Remove(AConnection);
with FConnectBuckets[AIndex].Connections.LockList do
if Count = 0 then
begin
FConnectBuckets[AIndex].Worker.Terminate;
FConnectBuckets[AIndex].Worker:= nil;
FConnectBuckets[AIndex].Connections.Free;
FConnectBuckets[AIndex].Connections:= nil;
end;
end;
if Assigned(FOnDisconnect) then
FOnDisconnect(AConnection);
finally
FLock.Release;
end;
AConnection.Free;
end;
constructor TTCPServer.Create;
begin
inherited;
FLock:= TCriticalSection.Create;
FConnections:= TTCPConnections.Create;
FWorkers:= TTCPWorkers.Create;
end;
destructor TTCPServer.Destroy;
var
i: Integer;
begin
with FWorkers.LockList do
try
for i:= Count - 1 downto 0 do
Items[i].Terminate;
finally
FWorkers.UnlockList;
end;
while True do
begin
with FConnections.LockList do
try
if Count = 0 then
Break;
finally
FConnections.UnlockList;
end;
Sleep(10);
end;
FWorkers.Free;
for i:= 0 to High(FConnectBuckets) do
if Assigned(FConnectBuckets[i].Connections) then
FConnectBuckets[i].Connections.Free;
FConnections.Free;
FLock.Free;
inherited;
end;
procedure TTCPServer.AddSendMessage(const AIdent: TGUID;
AMessage: TBaseIdentMessage);
var
c: TTCPConnection;
begin
FLock.Acquire;
try
c:= ConnectionByIdent(AIdent);
if Assigned(c) then
c.SendMessages.Add(AMessage);
finally
FLock.Release;
end;
end;
procedure TTCPServer.DisconnectByIdent(const AIdent: TGUID);
var
c: TTCPConnection;
begin
FLock.Acquire;
try
c:= ConnectionByIdent(AIdent);
if Assigned(c) then
c.Releasing:= True;
// RemoveConnection(c, c.Bucket);
finally
FLock.Release;
end;
end;
{ TTCPWorker }
function TTCPWorker.ProcessConnection(AConnection: TTCPConnection): Boolean;
var
i,
j: Integer;
s2: string;
im: TBaseIdentMessage;
buf: TMsgData;
TimeV: TTimeVal;
FDSet: TFDSet;
begin
Result:= True;
TimeV.tv_usec:= 1000;
TimeV.tv_sec:= 0;
FDSet:= AConnection.Socket.FdSet;
if synsock.Select(AConnection.Socket.Socket, nil, nil, @FDSet, @TimeV) > 0 then
begin
Result:= False;
AddLogMessage(slkInfo, '"' + AConnection.Ticket +
'" lost connection - error.');
Exit;
end;
i:= AConnection.Socket.WaitingData;
if i > 0 then
begin
SetLength(buf, i);
j:= AConnection.Socket.RecvBufferEx(TMemory(@(buf[0])), i, 100);
Assert(i >= j, 'Buffer exceeded bounds!');
if j > 0 then
begin
if j < i then
SetLength(buf, j);
if AConnection.Socket.LastError = 0 then
begin
if Assigned(FServer.FOnReadData) then
FServer.FOnReadData(AConnection.Ident, buf);
end
else
begin
Result:= False;
AddLogMessage(slkInfo, '"' + AConnection.Ticket +
'" error while reading socket.');
Exit;
end;
end;
end;
with AConnection.SendMessages.LockList do
try
while Count > 0 do
begin
im:= Items[0];
buf:= im.Encode;
s2:= '<<' + IntToStr(buf[0]) + ' $' +
IntToHex(buf[1], 2) + ': ';
for i:= 2 to High(buf) do
s2:= s2 + Char(buf[i]);
AddLogMessage(slkDebug, '"' + AConnection.Ticket + '" ' + s2);
AConnection.Socket.SendBuffer(TMemory(@(buf[0])),
Length(buf));
if AConnection.Socket.LastError <> 0 then
begin
Result:= False;
AddLogMessage(slkInfo, '"' + AConnection.Ticket +
'" error while writing socket.');
Exit;
end;
Delete(0);
im.Free;
end;
finally
AConnection.SendMessages.UnlockList;
end;
end;
procedure TTCPWorker.Execute;
var
i: Integer;
begin
while not Terminated do
try
Sleep(100);
with FExpired.LockList do
try
while Count > 0 do
begin
FServer.RemoveConnection(Items[Count - 1], FIndex);
Delete(Count - 1);
end;
finally
FExpired.UnlockList;
end;
if Terminated then
begin
FConnections:= nil;
Continue;
end;
with FConnections.LockList do
try
for i:= 0 to Count - 1 do
if Items[i].Releasing
or (not ProcessConnection(Items[i])) then
FExpired.Add(Items[i]);
finally
FConnections.UnlockList;
end;
except
AddLogMessage(slkError, 'TCPWorker error!');
Terminate;
end;
if Assigned(FConnections) then
with FConnections.LockList do
try
for i:= 0 to Count - 1 do
FExpired.Add(Items[i]);
finally
FConnections.UnlockList;
end;
end;
constructor TTCPWorker.Create(const AServer: TTCPServer; const AIndex: Integer;
AConnections: TTCPConnections);
begin
FreeOnTerminate:= True;
FServer:= AServer;
FIndex:= AIndex;
FConnections:= AConnections;
FExpired:= TTCPConnections.Create;
inherited Create(False);
end;
destructor TTCPWorker.Destroy;
var
i: Integer;
begin
with FExpired.LockList do
try
for i:= Count - 1 downto 0 do
FServer.RemoveConnection(Items[i], FIndex);
finally
FExpired.UnlockList;
end;
FExpired.Free;
if Assigned(FServer) then
FServer.FWorkers.Remove(Self);
inherited;
end;
{ TTCPListener }
procedure TTCPListener.Execute;
var
aclient: TTCPConnection;
begin
FConnection.Socket.Listen;
while not Terminated do
begin
if FConnection.Socket.CanRead(100) then
begin
try
aclient:= TTCPConnection.Create(FConnection.Socket);
except
AddLogMessage(slkError, 'Failed to accept connection');
Continue
end;
TCPServer.AddConnection(aclient, GUIDToBucket(aclient.Ident));
Sleep(10);
end;
end;
end;
constructor TTCPListener.Create(APort: string);
var
i: Integer;
begin
FreeOnTerminate:= True;
FConnection:= TTCPConnection.Create;
if FConnection.Socket.LastError <> 0 then
raise Exception.Create('Unable to create listener connection (' +
FConnection.Socket.GetErrorDescEx + ')!');
FConnection.Socket.Family:= SF_IP4;
FConnection.Socket.CreateSocket;
if FConnection.Socket.LastError <> 0 then
raise Exception.Create('Unable to initialise listener connection (' +
FConnection.Socket.GetErrorDescEx + ')!');
FConnection.Socket.SetLinger(True, 1000);
i:= 0;
while True do
begin
FConnection.Socket.Bind('0.0.0.0', APort);
if FConnection.Socket.LastError <> 0 then
begin
Sleep(100);
Inc(i);
if i >= 500 then
raise Exception.Create('Unable to bind listener connection (' +
FConnection.Socket.GetErrorDescEx + ')!');
end
else
Break;
end;
inherited Create(False);
end;
destructor TTCPListener.Destroy;
begin
FConnection.Free;
inherited;
end;
{ TConnection }
constructor TTCPConnection.Create;
begin
inherited;
if CreateGUID(Ident) <> 0 then
raise Exception.Create('Unable to create connection ident!');
Ticket:= GUIDToTicket(Ident);
SendMessages:= TIdentMessages.Create;
Socket:= TTCPBlockSocket.Create;
end;
constructor TTCPConnection.Create(AListener: TTCPBlockSocket);
begin
if CreateGUID(Ident) <> 0 then
raise Exception.Create('Unable to create connection ident!');
Ticket:= GUIDToTicket(Ident);
Socket:= TTCPBlockSocket.Create;
Socket.Socket:= AListener.Accept;
if AListener.LastError <> 0 then
raise Exception.Create('Unable to accept connection (' +
AListener.GetErrorDescEx + ')!');
SendMessages:= TIdentMessages.Create;
RemoteAddress:= Socket.GetRemoteSinIP;
end;
destructor TTCPConnection.Destroy;
var
i: Integer;
begin
with SendMessages.LockList do
try
for i:= Count - 1 downto 0 do
begin
Items[i].Free;
Delete(i);
end;
finally
SendMessages.UnlockList;
end;
SendMessages.Free;
try
if Assigned(Socket) then
Socket.CloseSocket;
except
end;
try
if Assigned(Socket) then
Socket.Free;
except
end;
inherited;
end;
initialization
InitBucketHashVector;
finalization
if Assigned(TCPServer) then
TCPServer.Free;
end.