-
Notifications
You must be signed in to change notification settings - Fork 5
/
Monitor.cs
183 lines (159 loc) · 7.01 KB
/
Monitor.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using MASGAU.Location.Holders;
using MVC;
using MVC.Communication;
using MVC.Translator;
using Translator;
namespace MASGAU.Monitor {
public class Monitor : ANotifyingObject {
private static Queue<MonitorFile> FileQueue = new Queue<MonitorFile>();
private BackgroundWorker worker = new BackgroundWorker();
public static void flushQueue() {
lock (FileQueue) {
FileQueue.Clear();
}
}
private string _status = null;
public string Status {
get {
if (!worker.IsBusy)
return Strings.GetMessageString("MonitorNotRunning");
if (MonitoredCount > 0 && Core.settings.backup_path_not_set)
return Strings.GetMessageString("MonitorNeedsBackupPath");
if (_status != null)
return _status;
return Strings.GetMessageString("MonitoredGameCount", MonitoredCount.ToString());
}
}
public bool Active {
get {
return worker.IsBusy && MonitoredCount > 0;
}
}
public void stop() {
if (worker.IsBusy)
worker.CancelAsync();
while (worker.IsBusy)
Thread.Sleep(100);
}
public void start() {
if (!worker.IsBusy)
worker.RunWorkerAsync();
}
public int MonitoredCount {
get {
int count = 0;
lock (Games.DetectedGames) {
foreach (GameEntry game in Games.DetectedGames) {
if (game.IsMonitored)
count++;
}
}
return count;
}
}
public Monitor() {
worker.DoWork += new System.ComponentModel.DoWorkEventHandler(worker_DoWork);
worker.RunWorkerCompleted += new System.ComponentModel.RunWorkerCompletedEventHandler(worker_RunWorkerCompleted);
}
void worker_RunWorkerCompleted(object sender, System.ComponentModel.RunWorkerCompletedEventArgs e) {
if (e.Error != null) {
TranslatingMessageHandler.SendException(e.Error);
worker.RunWorkerAsync();
}
NotifyPropertyChanged("Status");
NotifyPropertyChanged("Active");
}
public static void EnqueueFile(MonitorFile file) {
lock (FileQueue) {
if (FileQueue.Count > 0) {
MonitorFile top = FileQueue.Peek();
if (top != null && top.full_path == file.full_path)
return;
}
FileQueue.Enqueue(file);
}
}
private int QueueCount {
get {
int count;
lock (FileQueue) {
count = FileQueue.Count;
}
return count;
}
}
void worker_DoWork(object sender, System.ComponentModel.DoWorkEventArgs e) {
MonitorFile file;
while (!worker.CancellationPending) {
NotifyPropertyChanged("Active");
NotifyPropertyChanged("Status");
if (QueueCount == 0) {
// No new files? Take a nap.
try {
Thread.Sleep(100);
} catch (Exception ex) {
TranslatingMessageHandler.SendException(ex);
}
continue;
}
lock (FileQueue) {
file = FileQueue.Dequeue();
}
if (!file.Path.Game.IsMonitored)
continue;
FileInfo fi = new FileInfo(Path.Combine(file.root, file.path));
GameID game = file.Path.Game.id;
switch (file.change_type) {
case System.IO.WatcherChangeTypes.Changed:
case System.IO.WatcherChangeTypes.Created:
case System.IO.WatcherChangeTypes.Renamed:
if (!fi.Exists)
continue;
List<DetectedFile> these_files = file.Path.Game.GetSavesMatching(file.full_path);
if (these_files.Count == 0)
continue;
foreach (DetectedFile this_file in these_files) {
_status = game.Name + " updating " + Path.Combine(this_file.Path, this_file.Name);
NotifyPropertyChanged("Status");
if (this_file.FullDirPath == null)
continue;
Archive archive = Archives.GetArchive(game, this_file);
try {
if (archive == null) {
if (this_file.owner == null)
archive = new Archive(Core.settings.backup_path, new ArchiveID(game, this_file));
else
archive = new Archive(Core.settings.backup_path, new ArchiveID(game, this_file));
Archives.Add(archive);
}
//monitorNotifier.ShowBalloonTip(10, "Safety Will Robinson", "Trying to archive " + file.path, ToolTipIcon.Info);
MessageHandler.suppress_messages = true;
List<DetectedFile> temp_list = new List<DetectedFile>();
temp_list.Add(this_file);
archive.backup(temp_list, false, true);
} catch {
//monitorNotifier.ShowBalloonTip(10,"Danger Will Robinson","Error while trying to archive " + file.path,ToolTipIcon.Error);
// If something goes wrong during backup, it's probable the file copy.
// Reinsert the file to the end of the queue, then move on to the next one.
if (!FileQueue.Contains(file)) {
FileQueue.Enqueue(file);
}
} finally {
MessageHandler.suppress_messages = false;
}
}
break;
}
if (worker.CancellationPending)
e.Cancel = true;
_status = null;
}
NotifyPropertyChanged("Status");
NotifyPropertyChanged("Active");
}
}
}