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Updated name for Marble City Classic and adjusted Gui accordingly
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HumanGamer committed Mar 5, 2024
1 parent 903ea7e commit 150a5ad
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Showing 4 changed files with 6 additions and 3 deletions.
1 change: 0 additions & 1 deletion game/common/local/englishStrings.inf
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Expand Up @@ -668,7 +668,6 @@ $Text::LevelNameMP4 = "Skate Battle Royale";
$Text::LevelNameMP5 = "Zenith";
$Text::LevelNameMP6 = "King of the Marble";
$Text::LevelNameMP7 = "Marble City";
$Text::LevelNameMP7Classic = "Marble City (Classic)";
$Text::LevelNameMP8 = "Horizon";
$Text::LevelNameMP9 = "Gems in the Road";
$Text::LevelNameMP10 = "Epicenter";
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4 changes: 4 additions & 0 deletions game/common/local/englishStrings_U1.inf
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Expand Up @@ -39,3 +39,7 @@ $Text::LevelNameMP18 = "Triumvirate (Add-on)"; // ""
$Text::LevelNameMP19 = "Ziggurat (Add-on)"; // ""
$Text::LevelNameMP20 = "Promontory (Add-on)"; // ""
$Text::LevelNameMP21 = "Spires (Add-on)"; // ""
$Text::LevelNameMP22 = "Marble City Classic (Add-on)"; // ""
$Text::LevelNameMP23 = "Gravity Tower (Add-on)"; // ""
$Text::LevelNameMP24 = "Royale (Add-on)"; // ""
$Text::LevelNameMP25 = "Polysoup (Add-on)"; // ""
2 changes: 1 addition & 1 deletion game/marble/client/ui/LevelPreviewGui.gui
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Expand Up @@ -154,7 +154,7 @@ new GuiControl(levelPreviewGui) {
horizSizing = isWidescreen()? "right" : "left";
vertSizing = isWidescreen()? "bottom" : "top";
// there can only be two columns; these values are percentages of total extent
columns = isWidescreen()? "30 70" : "30 70";
columns = isWidescreen()? "25 75" : "25 75";
// each column can have a left and right margin, specified here. order is
// C1L C1R C2L C2R. amount is in pixels
columnMargins = isWidescreen()? "0 20 5 50" : "0 0 2 30";
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Expand Up @@ -9,7 +9,7 @@ new SimGroup(MissionGroup) {
time = "180000";
type = "beginner";
level = "91";
name = $Text::LevelNameMP7Classic;
name = $Text::LevelNameMP22;
numgems = "1";
gameType = "Multiplayer";
guid = "{D18409B9-AAA3-4260-8129-C477062BF6CA}";
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